I'd like to suggest some changes to quest rewards values and monster levels in order to streamline the leveling experience for people under lvl 90.
We all know how nice and clean leveling looks like from lvl 1 all the way to level 55/56 where all of the main quests give you about 80-95% of your level so that you only have to grind about 20-5% and that is not always the case since the exp from mobs allows you to not even grind on some levels. However, after that period if you continue on with Act 2-1, if you do all of the quests up to the level 57 roadblock (because you will be level 56 without grinding and doing LoD) you will gain a whopping 6% of exp needed to reach level 57. And it gets worse, percentage wise.
Now i know some people are going to say "jUsT dO lOD 4Head" to which i will say: you are not wrong, however should LoD be the only way to reach the level 85/88/90 breakpoints?
My suggestion is as follows: change the numbers.
All quests from act 2-1 to act 5-1 included should gain an increase in experience rewarded to the point where it rewards at least half of the level (50%+) that quest is on. (So that LoD doesn't magically die and so that it's not just quest based but rather a variety leveling system)
This of course applies to quest rewards for a level, so if you have level 56 quest you gain just 50% from all of the steps, not 2x50% so you can just zoom to 57. Or the amount can be higher, however I feel like 50% is the bare minimum.
For act 5-1 given the abundance of quests in that act and the structure of it, I'd adjust them so that if you do all of the quests for level 80, for example, you would have 50% of exp needed to gain level 81, or perhaps lower, but no less than at least 25% (so people will engage in the questing - give them a reason!!!)
All of the above requires nothing but simple changes in numbers, all you need is a calculator and a table of exp needed to level, which is available on fansites such as NosApki, and for sure in Entwell's own database. Thus it can be applied as a hotfix, does not require waiting for act 69 to drop..
Valhalla questline, which is a sidequest, gives more exp than act 2/3 and that is just for any of the lvl 80+ ones. Please consider buffing the quests, it is just sad seeing this content so abandoned.
Another thing of note is the level of monsters in LoD, please treat this as a separate suggestion:
Right now the levels of monsters in Land of Death are as follows:
Revenant Skeleton Warrior (rebs) - 75
Bone Drake - 77
Fire Drake - 80
Death Warrior - 80
Hell Knight - 82
Flying Fire Devil (DH) - 85
Since LoD is realistically the only zone to gain experience from level 55 until level 90 (unless you go act 6 and then 7 which sure you can but you'd need good gear or multiacc for a full buff)
there is no reason for mob levels to be so low. Due to the mechanic which punishes players with reduced xp
(-10% for every level after the 5th that you have over the monster, if you are lvl 88 you'd gain 90% of exp from Hell Knight in this case, not to mention 20% of exp from Fire Drakes and Death Warriors)
it makes sense to increase those levels so that players can level up faster without changing the values of the monsters' exp reward itself.
My suggestion for the changes would be as follows, however any increase would be welcome:
Revenant Skeleton Warrior (rebs) - 77
Bone Drake - 81
Fire Drake - 85
Death Warrior - 85
Hell Knight - 87
Flying Fire Devil (DH) - 90 (i know killing dh is for perfect gear people, but if they want to go at it why not.)
This would allow for people to smoothly transition from level 55 all the way to 90 if they wanted, making level 90 gear in demand since it is still decent stat wise. Perhaps maybe some people would go for 92 before venturing to gain their champion levels.
If both ideas are applied, i think it would revitalize the game as it would expand the pool of players available for higher lvl content, so maybe instead of 1/2 act 6/7 raid groups players would have 5-10 to choose from
And it would expand the pool of potential nosmall tattoo protection scrolls/runes buyers as this is for levels 85 and up. (it boosts your profits GF/Entwell)
All in all this is a fairly simple fix that will improve the leveling experience and allow more players to experience the content at higher levels. What is the point of Act 8/9/10 if maybe a total of 100 players per server are ever going to complete the quests/raids etc.
I think it is high time to fix at least some of the game in order to make it more playable and in turn expand the playerbase, even if it is just bringing in the old/retired players.