Hello Sirs and Madams, fellow Madlads and Gamergirls,
As the title says, I would like to suggest GameForge/Entwell to switch NosTale's business model to paid subscription.
Reason? Because their free-to-play model forces them to produce low-quality content (and say that they will fix everything later) and put everything essential into nosmall (direct purchase) and expensive items into noswheel (lucky draw).
While this may turn off some of the players, because they are full of this low-quality content and extra-thin feedback loop that breaks when interests don't match, your developer team will have to work extra hard to show how they are going to work after you announce this decision of becoming a paid subscription mmorpg. It doesn't have to be an immediate change, the announcement could say that the game will become sub-to-play in a few months. As I said, this period could be used to show the willingness to produce high-quality content and increase interest for this game among the old and potential playerbase.
What I see now is that there is no good future for this game. Every content update seems rushed, with many attempts failing to come without bugs that need fixing the next day or within the week, and the annual appearance of the same content has become a routine, causing nothing but indifference.
You can't evoke nostalgia in the playerbase anymore, because experienced players have seen these events far too many times, and the new players are turned off by what is happening outside the event content and leave soon after the end of the event season.
You, GameForge and Entwell, are rushing act 7 release and building hype in social media by posting pictures of soon-to-be content, which will retain a thrill until a week after the update, because everything that comes with these updates is bugged and causes self-destructlike reactions in other parts of the game (exaggerated on purpose, because thats how it feels to a casual player). What is going to happen afterwards? Again, without proper content and with so many unsolved issues, players wont stay with the project, which is sad for both players and developers.
I'm not sure if I posted this into the right place, because I want to see some discussion and other complaints or willingness of players to be heard (which seems to be the biggest problem). Nevertheless, it's still a suggestion.
Looking for some objective criticism on the parts that I have written here.