Update Game Descriptions

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • Update Game Descriptions

      I am suggesting to update game descriptions (especially effects) due to other descriptions being unclear. Like for example Ancelloan's Blessing ("Experience gain is increased by 100%"), I know for sure that it does increase exp gain as well for Champion Exp.

      Example1: Venus had this buff that has the same description as Ancelloan's Blessing, but doesn't affect Champion Exp. (Correct me if I'm wrong)
      Example2: Tarot Cards (Tower) same description as Ancelloan's Blessing, and I tested it and found out it also doesn't affect Champion Exp.

      Even better if the game could add more character descriptions too. Like for example: The total amount of Crit Damage Decrease Recieved from accessories, Just a bit more about character info.
    • example 1 and 2 is wrong.

      i heard they increase c exp. also that 10 min exp pots increase too Also sound flowers too. (this last 2 and tarot i tried and see they increase)

      before they making it, they can increase size of these P locations. We cant see even our lowest hit. but yes it can be better.
      Member since Sep 12th 2007
    • nasrok34 wrote:

      example 1 and 2 is wrong.

      i heard they increase c exp. also that 10 min exp pots increase too Also sound flowers too. (this last 2 and tarot i tried and see they increase)

      before they making it, they can increase size of these P locations. We cant see even our lowest hit. but yes it can be better.
      Supporting nasrok34 first sentence: I made several test in act 6 and tower and venus improve chlvl experience too.
      The main difference between PvE and PvP player is that the first one fights vs himself to achieve his best version of himself while the second one just wanna be better than others.
    • I guess, because EXP is based on percentage and not actual numbers I can't really see the difference. Anyways I think I just concluded that Venus doesn't increase Champion Experience, because A new partner specialist came out "Yuna" where in her description it indicates that she increases both Combat and Champion Experience from her buff.

      Therefore I could say that a S-Buff Yuna and S-Buff Venus would be the same, since they both gonna end up with 20% experience gain.

      While on topic, does Amora Specialist Partner Buff also increases Champion Experience too?

      Anyways, It would be nice if they could be more specific on their item descriptions. What about more character info?
      It would be nice to see, how much morale you have, how much increase exp gain you have in your character right now. Just to avoid confusion, and make life easier.
    • There are 2 things I would like to underline related to this topic:

      1) I've been playing a lot of years in Nostale.es and most of the descriptions of costumes / equipments have an incorrect translation.

      2) Beyond if an item like BOA has a more or less accurate description, the serious problem occurs in the shells options. I've been playing Nostale since 2009 and there are options that nawadays I "imagine" what they "do". But most of them are not working properly.
      The main difference between PvE and PvP player is that the first one fights vs himself to achieve his best version of himself while the second one just wanna be better than others.
    • Gaelly wrote:

      Anyways I think I just concluded that Venus doesn't increase Champion Experience, because A new partner specialist came out "Yuna" where in her description it indicates that she increases both Combat and Champion Experience from her buff.
      Venus does increase Champion Experience. Yuna just has a more clear text since it points to 10% combat and c exp (not job) and venus says 'Experience gain is increased by x%' so just like BoA it affects all experience gain. I grabbed 2 lvl 88 clvl 1 and tested a lot of stuff, venus included so I know it does work
    • Gaelly wrote:

      EXP is based on percentage and not actual numbers
      Explain the EXP number in Rank list then?
      It's not % based, you can also check values on some other websites (like here)

      Gaelly wrote:

      Therefore I could say that a S-Buff Yuna and S-Buff Venus would be the same, since they both gonna end up with 20% experience gain.
      Yuna 10% norm/job 20% (10+10) c-exp
      Venus 20% all of them

      The post was edited 1 time, last by Jekyll ().

    • Gaelly wrote:

      Even better if the game could add more character descriptions too. Like for example: The total amount of Crit Damage Decrease Recieved from accessories, Just a bit more about character info.
      i'm not against this but i personally don't like it. in other games i've played where this was available, it just consisted of a clutter of stats which most are irrelevant.. and as for the relevant ones (like crit dmg in your example), you could just simply calculate it yourself since you got all the info u need in your weapon, buffs.. etc

      Plutia wrote:

      Even c-level needs "experience points"
      so the text is not wrong, it would be wrong if there would stand something like "Normal experience gain is increased by 100%"

      So everything which "increase Exp" should also increase champion Level.
      sure, but it's still not entirely clear. just by looking at what's written many people can assume different things.

      what gaelly said here is pretty valid and this among other things can make players confused:

      Gaelly wrote:

      Anyways I think I just concluded that Venus doesn't increase Champion Experience, because A new partner specialist came out "Yuna" where in her description it indicates that she increases both Combat and Champion Experience from her buff.


      Delox wrote:

      the serious problem occurs in the shells options. I've been playing Nostale since 2009 and there are options that nawadays I "imagine" what they "do". But most of them are not working properly.
      like seriously.. soo much stuff is ambiguous and we'd have no idea what they'd do if this game or we were new.

      like.. how does "SL" indicate what it actually is? same thing with many other things, no description of what "morale" is, how do damage\defence bonuses work in relation to each other?.. and i could sit here all day naming things

      we only know what we know through our experience in playing the game and noticing how these things work and testing things out. and we still cant be 100% sure that we got everything right.
      English Gandora the Dragon of Destruction

      Chinese 破壞龍 鋼多拉

      French Gandora le Dragon de la Destruction

      German Gandora der Drache der Zerstörung

      Italian Gandora, il Drago della Distruzione

      Korean 파괴룡 간드라

      Portuguese Gandora o Dragão da Destruição

      Spanish Gandora el Dragón de la Destrucción

      Japanese (kana) はかいりゅうガンドラ

      Japanese (base) 破壊竜ガンドラ

      Other names Crush D. Gandra