"Returning" player

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    • "Returning" player

      Hello everyone
      I've played nos(it) back in the day, but I don't like the atmosphere right now, everyone seems so salty and cries over everything.
      So I decided to go back to nos.uk where I have a lvl 40 mage with a good amount of gold and items, but when I logged in nosville was literally empty. I tried us and it seems more populated, is it actually true? Should I move to cylloan? I'd rather not to be alone
      The new UI is somewhat confusing, but I guess i'll just get used to it.
      I'm not too sure what class to pick, I got burned out with my archer because I don't like the first two specialist and I had the hardest time doing the quest for the third one, the class I played the most is swordman (lvl 88) but i'm also interested in mage. What would be the cheapest between these two(from equips to sp) and the easiest to do high lvl pve with?
      Also, what pet could I use before I get inferno/fibi/centurio? Don't really know your current market price
      thanks ^^
    • Well, let's see:
      Archer: Lots of crit, strong dmg, SP6 is a PvP-monster. Hard to play in low levels, you need SP4 to get really started on the good stuff, but then you are really strong.
      Swordi: Lots of HP, also decent dmg, but maybe not that high. Can get a little boring sometimes, but on the other hand you don't have to fear that you get killed with two hits and can just chill around. Fun from the start till the end. In high end raids, swordis are mostly used for tanking and luring. That is a little harder than just dmg, but it is also a really important role. If you have just 13 dmg instead of 14, no one cares, but if you have no lurer, you can forget the raid.
      Furthermore, due to their high HP and defence, swordis can do stuff solo where others need a group/raid team, if they use fullHP-potions every now and then (yes, other classes can, too, but swordis can do it sooner and easier, for example you could survive the lv40-49IC solo and maybe even win, if you have good dmg).
      Mages: From early levels, they have their healing aura, which saves tons of snacks and potions. But they have low health and defence, so you might die fast if you are not careful. Mages should have a tank pet and partner; where other classes don't really care for such things until later. They deal elemental dmg, which is really strong in PvE (and also end level PvP), but instead of just one strong specialist, you need 4, one for every element, if you really, really want to be the strongest in PvE. (Of course you could say that you only hunt fire mobs, so you only need a water specialist, but...^^). In high levels, mages have the highest elemental dmg, so they are the strongest in PvE, if the equipment is right.
      For mages, positioning is really important. You can't just stand inside of a big mob of enemies, you need your pet and partner to tank, but you still need to be close enough to hit your skills. As most of your skills are AoEs, you want to hit them on all enemies, so you also need timing. As I said, I enjoy mage because of the heals and because of the really sweet PvE-dmg; there are ways to survive even without good HP or defence, at least in PvE.

      As a pet, I usually start with the tired ram (or whatever it's called^^), the red sheep from TS24 (?).
      This can then later be replaced by any mall-pet, e.g. darko.
      In the end, you should have fibi and either darko or inferno. You don't really need inferno if you have a strong darko, they don't make such a big difference.
    • High lvl pve - in sustainability and surviving def swordie. damage is sort of nbd in pve since ppl use alts for buffs so buffs + high eq and sps balance out the damage regardless of class almost. there are certain preferences based on cds, buffs, move speed, etc.

      cheapest class - usually is mage but UK economy is retarded right now due to inflation and lack of players.

      Populations: idk about us, but what you saw in uk is pretty much the same. the weekend is busier on UK but keep in mind that everyone is high lvl so finding fams or help for 1-80 will be hard.
      pet before inferno/cent - i'd recommend fibi or darko. also inferno>cent
    • Nandus wrote:

      Well, let's see:
      Archer: Lots of crit, strong dmg, SP6 is a PvP-monster. Hard to play in low levels, you need SP4 to get really started on the good stuff, but then you are really strong.
      Swordi: Lots of HP, also decent dmg, but maybe not that high. Can get a little boring sometimes, but on the other hand you don't have to fear that you get killed with two hits and can just chill around. Fun from the start till the end. In high end raids, swordis are mostly used for tanking and luring. That is a little harder than just dmg, but it is also a really important role. If you have just 13 dmg instead of 14, no one cares, but if you have no lurer, you can forget the raid.
      Furthermore, due to their high HP and defence, swordis can do stuff solo where others need a group/raid team, if they use fullHP-potions every now and then (yes, other classes can, too, but swordis can do it sooner and easier, for example you could survive the lv40-49IC solo and maybe even win, if you have good dmg).
      Mages: From early levels, they have their healing aura, which saves tons of snacks and potions. But they have low health and defence, so you might die fast if you are not careful. Mages should have a tank pet and partner; where other classes don't really care for such things until later. They deal elemental dmg, which is really strong in PvE (and also end level PvP), but instead of just one strong specialist, you need 4, one for every element, if you really, really want to be the strongest in PvE. (Of course you could say that you only hunt fire mobs, so you only need a water specialist, but...^^). In high levels, mages have the highest elemental dmg, so they are the strongest in PvE, if the equipment is right.
      For mages, positioning is really important. You can't just stand inside of a big mob of enemies, you need your pet and partner to tank, but you still need to be close enough to hit your skills. As most of your skills are AoEs, you want to hit them on all enemies, so you also need timing. As I said, I enjoy mage because of the heals and because of the really sweet PvE-dmg; there are ways to survive even without good HP or defence, at least in PvE.

      As a pet, I usually start with the tired ram (or whatever it's called^^), the red sheep from TS24 (?).
      This can then later be replaced by any mall-pet, e.g. darko.
      In the end, you should have fibi and either darko or inferno. You don't really need inferno if you have a strong darko, they don't make such a big difference.
      I think mages can be great in PVP too,mana shields,tons of cc,the ability to always hit the target(unlike archers, this is op when fighting warriors) and other tricks that help them stay afloat.
      For OP,if you decide to go with Mage,i suggest Seer for your main PVP SP,buying him its preferably,as collecting 15 souls from Caligor may be impossibile.Max him and make it +9 the least.
      Seers offers :
      • Blink and Multi-Blinking ([b]Exclusive among Mage Class) [/b]It may not look like much but unlike any other type of blinks in the game,the Seer has the chance of using multi-blinking while blinking,bassicaly you don't have to use the cooldown to blink again for 3 times if you are lucky with the rng.Helps alot when fighting melee combatants.
      • Time Void (Exclusive to Seer) Allows you to apply a 15 seconds debuff on the target that increase their cooldowns by 100%,50% and 25%,each for 5 seconds,which is broken when fighting Higher tier specialists.Morever those that have low cooldown spells.
      • Mind Skin (Exclusive to Seer) Bassicaly you become invulnerable for 11 seconds and still able to attack,this skill convert the taken damage into hp for 11 seconds,must use when you are very low hp,1% if possible.
      • Amazing spamming spell potential (Exclusive among Mage Class) That one dark ball spell can be spammed up to 9 times in a row without cooldowns,TL lighting strikes don't even come close thus this ability is exclusive among mage and together with the Scout reload arrow strikes are the only 2 spell in the game to enable this.
      • Multielemental Ultimate (Esclusive to Seer) Regardless of the target resistance,this spell strikes him with 3 different elemental attacks that are sure to leave a nasty scar,to date only spell who can deal more then one elemental damage,not sure about Renegade,but it definetly dosen't have 3 at the same time.
      Ofc there is more about Seer like powerfull debuffs,dots,strong damage and fast movement speed that only few mages have.
      Here are some Hardcore Counters to be aware in PVP though.(Luckly there is no archers,Yay)
      • Dark Gunner : The main reason for this is because Potion of evil can remove Mind Skin which is a core ability in PVP.
      • Volcano : Tons of CC and element advantage.The stuns may outrun Mind Skin,Blink is usseles.
      • Monk : ^(except elemental advantage).
      Ofc you can go for DG too if you decide to go for mage,just remember they are as strong in PVP like the other 2 classes,the problem will be the fact that some raids of act 5 require more archers then both mage and swordies combine,therefore you are economically safer if you are going for archer,but lower hp pool helps getting in event raids.
      The Mages and Swordies are just more interesting in my opinion.Mages have nice designs,a huge load of Stuns,nice animated spells,diverse debuffs and dots,healing,mass healing and op healing,mass teleport,summoning animals when attacking,visible shields and so on.
      The Swordies likewise nice designs,a huge load of HP,tankiness,arguably the most op buffs in the game,diverse dodge and charge abilities(that have 100% chance to apply not like archer's,*cough*),Dragons attacks ! and most importantly they have the only sp in game that can wield 2 different fairy's.
      What does Archer have special ? 10 second invisibility and visible traps ? lol.

      Say what you feel,it's not being rude.It's being real.

      The post was edited 1 time, last by Pinkamena ().

    • Well this is a bit of a late reply but incase you haven't decided.

      NosUK is much older than NosUS, thus everything is much more expensive. There is also a lot less people. However, if you are looking to maximise your character, there is much more high end stuff available on NosUK currently. It just may be a struggle getting there.

      Multi-clienting is basically a requirement nowadays on any nostale server. Thus I would recommend make all 3 classes , party them and level them together. Mage is the easiest to level early on , followed by swordie then archer. Once you can use wildkeeper archer becomes the easiest to level until late game. In raids, it depends how much responsibility you would like having. Generally swordies got it the worst , archers the easiest. This includes mobbing as swordies always tank damage thus will gulp down full pots.

      As for pets, I'm not sure on NosUS prices, but on NosUK you can very easily get a boxer bushi for about 2m. This may seem high when first starting, but there are some easy ways to make gold on a lvl 1 character, for example mob for seeds and sheep seals. With some rep you can minigame , which has huge profit on NosUK due to no-one doing it. If that's too hard, the free pets I always took were as followed; Chicken -> Happy wooly ->Angry wooly -> Mufflon -> Pig (though you should definitely have a bushi if not inferno/fibi by this point).....you could also try going to the new(ish) map midgard and killing there, there are bushi spawns which sometimes drop bushi beads. I would not recommend it though.