New Item Allows Transforming

    • I was more general I did not focus Gameforge in that post in any way, just said how companies work or kinda their mindset.
      But my last post does answer what you just said, the projects are kind of standalone each and every small or big project. Also one project being successful by far does not mean they gonna go wild and give free stuff around (again I don't focus any company here I still keep it general) because that would be a great loss (depending on what they decided to go wild about).
      Same way as if a project goes terribly wrong they wont shut down the company or one of their products. (Which sometimes does happen which means it went far more terrible than "terribly wrong"((double terrible wrong?)))
    • Morgoth wrote:

      I was more general I did not focus Gameforge in that post in any way, just said how companies work or kinda their mindset.
      But my last post does answer what you just said, the projects are kind of standalone each and every small or big project. Also one project being successful by far does not mean they gonna go wild and give free stuff around (again I don't focus any company here I still keep it general) because that would be a great loss (depending on what they decided to go wild about).
      Same way as if a project goes terribly wrong they wont shut down the company or one of their products. (Which sometimes does happen which means it went far more terrible than "terribly wrong"((double terrible wrong?)))
      Well,I don't see it as a Huge profit whatsoever,in a distant future,(lets say if they decide to make the merge in 2020),all players will have characters that will most likely outreach those from UK,and allowing them to pay to transfer their old character back to US server won't be attractive,and i don't think they will make mucg profit from it,it just sounds absurd to me.
      But yeah,this happens when money is more important then the services they can provide and the game itself,what bothers me is that they can be better then other publishers,they decide just not to,because they already gain more then enough from all the garbage items and packages they sell,and they sell good,people buy them like fresh bread.
      What bothers me more is that players don't seem to care,they could get some benefits if they really wanted.
      That guy called our oppinion biased to our interest and unreal,i don't know how he came to that conclusion,i along others want to protect this small paradise server where you don't have to be ultra hardcore to afford a damm CC,free character transfer is to everyone interest and im sure as hell its not unreal.As LadySky said,they can do it.
      But i don't feel like arguing anymore seeing more people are willing to pay 20 Euros(or whatever ammount) for something they could theoretically get free if they want.
      For me personally,if they decide to redo this scenario with US server all over again,(Creating a new server "Global" or whatever because of the population decrease)I'll sure as hell will quit this game in second 2 and the vast majority too.
      If the playerbase decide to kill this server with unreal prices like they did with UK,good for them,let the game die with some dignity atleast.
      Say what you feel,it's not being rude.It's being real.
    • die with dignity XD i love it...it's better to have all dead server merge together and wait for the time to ripe then merge with US if does happen one day if not the players that want to migrate acc for 20 euros feel free to do it how about that after UK merge with other dead server too?we dont really prioritize merging with US right now i hve seen PL serv dying so why not merge us with them first then later on if they feel like it then merge/migrate acc to US?better suggestion right?
    • i think the replies on this thread are starting to become tangents...but anyhow: i personally think a nosmall item which allows you to transfer a certain amount & possibly certain types of items is interesting. For example, if you do wh: then restrictions are to transaction (false) - people can correct me if i'm wrong. So this eliminates items such as costumes (?), daily box wins, laurena hat (if u wore, which u prob did), etc.

      I think items such as sps and eqs will be negotiable to a point, such as making any items and sps more powerful or higher than the average in the new server impossible. Ie. US avg. lvl 88 then UK transfer would be lvl 1-88 items. People may argue why is it fair for UK players that transfer to receive an easy way to power up compared to other players but UK players are paying. I have been f2p in UK for 10 years almost and have seen many p2w become stronger than me, its natural to see this. Also since GF is learning from cashgrab companies I think as a roast on GF this would make logical business sense ;]
    • You are forgetting the economy of the game. The worth of a cash item is more or less bounded to the current nos$ value.
      Other items are mostly based on the time it takes to get them; e.g. if you need one hour to farm one stack of item X, then this stack will approx. be worth as much as people can make in one hour, e.g. with TS73. Of course it is not that easy, it also depends on how hard or easy it is to get the stuff and how many need it, but that is the basic idea.

      Now assume an item gets introduced that allows to change any single equipment piece from UK to US, costing X nos$. As you suggested, don't take too high level, so no lv90 equipment. So I invest my UK gold into a lv 85 Yerti wand, R7+9 and with a really op shell. Trading this over it will be worth 100m on US server. For 100m, you currently get around 4k-5k nos$ on the US-server. So if X is too low, nos$ sellers will no longer sell but instead get the item on UK-server and trade stuff over. If, on the other hand, it really gets introduced at 5k nos$, almost no one will pay this much for a single item, instead people will complain about it more than they will be happy.
      Either way, I see no good way to implement such an item without totally destroying the economy of the US-server or making it so expensive that no one will buy it.
    • Your assumption is that you can get good r7 lvl 80-90 eq in UK server which currently isnt possible. There are not enough people to raid now and current prices are inflated so how are you going to upgrade or bet any equipment? Furthermore this assumes that even if you have an op item such as eq to transfer that you would sell it in US to generate more gold to buy op items which isn't 100% the case, it depends on offers given in gold/trades - point is the offer has to be enough for seller to let go of the effort they put into getting the shell, upgrading, etc.

      I guess to alleviate the bs of this as well, GF can implement a no transaction/sale option on this item so people can't trade/sell it to others --> you can only use if you top and want to use on ur char.
      Just as a btw as well - Morg dont ban me plz, I hope everyone in US realizes all these UK players that moved to US aren't retarded, they know how to abuse the game and get the most power wise (even illegally) since they know gms are limited in the amount of power they have. Point being? If a UK player wants to abuse his/her power the most - they'll do legally with items or illegally with bending/going outside of game rules.
    • If you are talking about making certain items drop and junk, those people get banned.... And if the items are spread around too much for the GMs to properly track the server gets rolled back a day.

      If you are talking about someone buying stuff from someone else with real life money(against the rules), even if they didn't get caught the item would still have to already exist on the server.... At that point it is only exchanging hands.

      Not sure what other action someone might be taking to get stronger that is against the rules... Using multi accounts is allowed so solo raiding is allowed. Mini game glitches get you banned, but I think you can play all your accounts mini games(it just takes forever). I played my brothers minigames back when he'd log on and had him give me the items I wanted(I mean I also gave him the materials for it and played the maintenance gold....)(by played his mini games I mean I went in his mini land so we both got prizes, so I could sorta double my chances for the prize I wanted if he'd give it to me) And had him keep the stuff I wasn't looking for. But someone 'abusing' that with like 20 accounts wouldn't exactly have time for anything else all day lol.(my brother passed me his controls when he was trying to get some minigame items he couldn't win,[especially shooting mini game and fishing mini game] and if I did his and mine the same day it was like over an hour or more and I had so much mental fatigue)
    • heya again :3 , i already was thinking about Us people that they would reject the idea, because it may break the economy but my idea was, if you want to drop item there it goes (limited) which means u cant sell/trade that the condition ;( so people from Uk can play again and also happy ending for Us people ..(no worry about the economy) :)
    • @ Ruff: point taken, i know we're talking generically since mentioning specific methods/ways may be gray but i mean abuse as in any method which gives the player an advantage over the other. so since you pointed out minigames, in my mentality i would classify that as a legal abuse. in general however, multiclienting opens numerous methods of legal abuse based on my definition.

      In your opinion as well though are you for or against this idea? not sure if you mentioned it earlier or in the post you responded to me with.

      @Lexi: that's a great idea to eliminate the economy bs actually. just make it a drop/trade/sale false item after the transfer so ppl cant do squat with it if its an op item haha. the only issue would be what the power range of items are since playing against players which hold the items aint fun. ie. seems ppl in this thread dont want transfers of clvl eq, r7+9-10 92-96 eq, +15+100 sps, etc.
    • @ariyoshi I've never really been a fan of multi accounts myself if that is what you are asking. I've actually only ever had 1 account.

      Honestly the only reason I've ever really even considered making another one was before nosbazaar existed, as I wanted to be able to sell some stuff but there was no way I was just going to open a shop and stare at the screen. I want to actually play xD. And I'm not going to just leave my computer on when I'm not playing either.

      I never ended up making another one though, and then the bazaar came out and my issue was solved.

      I'm just confused by the illegal part of when you said "If a UK player wants to abuse his/her power the most - they'll do legally with items or illegally with bending/going outside of game rules."

      The only thing I can really think of against the rules would be buying stuff from someone with real money. Anything else it is a lot more likely they'd be caught and therefore banned. I know we've had people cheating one way or another in the past, but they do eventually get banned for it(even if not immediately). As for buying stuff with real money, while it is against the rules and will get them banned if/when they get caught, it is just having items swap hands. So it won't really make anyone have a power advantage over the rest of us... It is only a transfer of already accumulated strength.

      I understand we can't talk about bugs and junk using specifics, but are those types of things what you were referencing? I thought the majority of such practitioners have commonly been banned, resulting in them not really having any form of power at all.
    • ariyoshi wrote:



      I guess to alleviate the bs of this as well, GF can implement a no transaction/sale option on this item so people can't trade/sell it to others --> you can only use if you top and want to use on ur char.
      That wouldn't help. Even if you can't sell it, it still influences the market because you then doesn't want to buy one anymore.
      Do you know how it feels to be the first one on a new server having a certain item? And do you know how it feels to be the first one to win a really difficult raid, just to see everyone already running around with the items you can get there?...
    • Bemte wrote:

      ariyoshi wrote:

      I guess to alleviate the bs of this as well, GF can implement a no transaction/sale option on this item so people can't trade/sell it to others --> you can only use if you top and want to use on ur char.
      That wouldn't help. Even if you can't sell it, it still influences the market because you then doesn't want to buy one anymore.Do you know how it feels to be the first one on a new server having a certain item? And do you know how it feels to be the first one to win a really difficult raid, just to see everyone already running around with the items you can get there?...
      To be fair, if they DID do that, the people transferring items would be the same people who 1st won those raids....

      I don't really see a problem in people not needing to buy anymore(but then, I never bought stuff regardless as I had a thing where I wanted everything from scratch), the real change would be in a fast forward in progression as suddenly people were strong enough for Act6.

      And of course, being a part of the few strong enough to do such raids gives exclusive rights to selling the spoils from such raids(and you can be sure there'd be a whole lot of that)
    • @Bemte: by that logic 1 person makes or breaks the market which isn't exactly possible. nobody in the game ever had enough gold to break the economy on UK. for example agl80 who was an older player that hoarded many items only broke prices for about 1-2 days by spamming 30-60 items in bas or buying out certain items which were put back in within 1-2 days. as in regards to raids, this i would also consider legal abuse, an op person will be seen as a host/carry in a raid and many will flock to those raids. this existed in UK even in the first couple of years. do i think its biased? yes, but i also think there's nothing you can do to limit the bias hosts/raiders have. all you can do is try to improve yourself or find raiders that are more open to adding players that may not be as op or funded.

      another thought: lets say a US player spend $10k on nostale and pays an absurd amount for a unique item in the game that nobody else has. is that unfair for that one US player as well? just because one of a few players are op does not mean raid system will be broken. remember the chance of getting a certain item (especially unique/op ones) is random.

      @Ruff: you touched on a finer point which is a lot of the "op" or high end community is tight knit in the sense they primarily only talk or deal with each other whether in mobbing, pvp, raids, trades/deals, etc. Do i think its biased? yes, but just like how raid hosts can choose who to have in raid - how would you eliminate this issue? People that are like minded or with a certain goal on nos will decide to do things together - and if it means hoarding or getting more op while not letting others join, they're okay with it. btw, a common example of this is sp 5/6 raids - done with alts vs 85-89 players.
    • Yeah but if we transfer stuff NOW(later on this wouldn't matter) people taking their stuff from UK would be the only ones capable of doing act6 raids. They may even be able to solo it with a bunch of alts. This also means their gold generation rate(not just selling stuff) would skyrocket and give them the ability to buy out the market. Honestly, because of the clear difference in capabilities that would make, it would give a dedicated player the ability to greatly increase bazaar prices.(not that I think that would happen, but at the moment there is a vulnerability there)

      And of course, it makes it much easier for biases to form when it comes to adding players to raids as suddenly there would be the haves and the have nots(whereas currently everyone still at least has the chance to get what they might need to climb that ladder)
    • People talk about the economy breaking but they forget that the flaw of the economy is having essential items required only available through the Nosmall, meaning you can *only* obtain these items through cash purchases such as equipment/specialist upgrade scrolls and blessing amulets, these items are needed in order for players to complete day-to-day tasks like becoming better at the game and having equipment strong enough to take on stronger bosses/tasks in the game, leaving these items to the mall leaves the pricing of these items in the hands of the players who can afford to buy these items in the form of Nos Rates, this does not include items that are non-essential such as Card Carriers and Blessing of Ancelloan as the game is still play-able without these items and is more of a luxury than a need and can be justfied on the nosmall, but my point is fixing these essential items to npc's allows a fixed pricing and continous availability of these items within the game which disables the fact of not having access to these items if players simply can increase the mall rates or there is basically none available to buy in-game, that fact alone is enough to change a game's economy as prices cannot be inflated if there's always a solid pricing available leaving mallers unable to out-price the npc's and stabiliziing the economy for the important items. Simply not having this system is what ends servers like NosTale UK and can lead future servers to follow the same fate, and the fact that this system has been approved shows how much money is involved in the decision making over fairness to the players, simply removing this aspect would've kept the economy of UK stable and there wouldn't be a worry for future economies like on US server as there's nothing in-game preventing the economy to change, furthermore bringing me to the point of players calling NosTale pay to win which I highly disagree'd untill I realised this un-consumer friendly system, if players cannot progress within the game without some sort of cash payment being done, then it does become pay to win, even with the fact that earning gold in-game isn't a steady process it was still possible as I was able to progress through in-game methods, but with such a system in-place, I'm afraid that there isn't a solid argument on whether it was the player-base of UK that created the inflammatory prices, or the fact that GameForge had already flawed the game from the beginning for us all. Not everyone will read this but I believe I have analyzed the down-fall of NosTale UK's economy and why US server isn't safe unless GameForge decide to make a change (I even make myself laugh from that sentence). And this is also contributing to one of the many reasons why I don't play on GameForge servers anymore. Feel free to agree or disagree but I've done my research and this is factual information.