Damage Guide

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    • Damage Guide

      Hello!
      In The german Board a damage Guide (Schadensguide) exists. As people keep asking I will translate it now. This is not my content, I just translate it!
      Original Post: board.de.nostale.gameforge.com…read/14263-Schadensguide/
      The damage is Made Out of 3 parts in PvP and 4 parts in pve.

      Damage = (physical dmg + elemental dmg + Morale difference) * (1+Bonus Typ A%)
      (+/- PvE dmg)
      If you make less than 1 DMG, you do random dmg between 1 and 5.

      Physical dmg = (Norm dmg - def) * (1+Bonus Typ B%)
      Norm dmg = (Attackpower + Buffs + Skillattack + Weapondmg*(1+Atklevelbonus %) + 15) * (1+Bonus Typ C%)
      Def = (normdef + armordef*(1+Deflevelbonus %)) * (1+Bonus Typ D%)

      Display Spoiler
      - Attackpower and normdef are The Numbers you have by P without weapon/armor.
      - Bonus of atk/deflvl is only The higher calculated.
      Calculated lvl = higher lvl - lower lvl
      (For example: 1 = +10 weapon - +9 armor
      If both are Zero none will get a Bonus.
      - The calculated lvl ist never higher than 10.


      Elemental dmg = ((Equipenergy +Buffenergiy + Skillenergy + Fairydmg) * (1+Elemental Advantage bonus%))*(1-Ressistance%)
      Fairy dmg = (normdmg + 100) * (Fairy % + Elemental Skill bonus)

      Display Spoiler
      - Ressidtances 100%+ are calculated as 100%.
      - You need a fairy for elemental dmg.
      - elemental Skill Bonus: Just add The Numbers you get by skilling a SP on ele to the fairys %. For example fire fairy 50% and 10 Points on ele: 60% fairy.
      - elemental advantages:
      Fire>Shadow>Water>Light>Fire>... = 50% Elemental advantage.
      Fire<=>Water = 100% Elemental advantage
      Light<=>Shadow= 200% Elemental advantage
      Element>non element= 30% elemental advantage.


      Moraledifference = (Lvl of attacker + Morale of attacker) - (Level of Defender +Morale of defender)

      Bonus Typ A:
      + Costume (5%)
      + Buff: Attackpot (20%)
      + Buff: triple DMG buff of crusi (10%<30%<50%)
      + Shell: s DMG %
      + Shell: PvP s dmg
      - soft def (on oto costume For example)

      Bonus Typ B:
      + Critdmg - critreduce
      + Buff: Falkeye
      - Not far enough Shooting DMG (30%)
      - Buff: Iron skin

      Bonus Typ C
      + Softcrit (increases dmg by xx% by a Rate of yy%

      Bonus Typ D
      + Costume (5%)
      + Buff: defpot (20%)
      + Shell: s def
      + Shell: PvP s def
      - shell: defdown

      Pve dmg
      Lvl of mobb - DMG
      1-44 = 0
      ~45+ = Lvl*1
      ~56+ = Lvl*2
      ~65+ = Lvl*5

      If Player attacks mobb number is negative, if mobb attacks Player positive.
      If everything Else = 0, formula is 1~5+ pve dmg.

      Thank you For Reading and have fun calculating!
      Also if you have questions, Just ask me (PM or new thread or Message in Board.de (Name is also kovalsky)