Is mage a good 1st character?

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  • Is mage a good 1st character?

    Hi I'm coming back to Nostale after years of not playing it and I was thinking to start with mage. Is it still a good and viable class?

    Also, what server is the best to start in?

    Also, if anyone could help me with this simple problem I would be very grateful Needing a file
  • Honesty, majority said that archer would be ideal first char,but you should play what you like.
    Enjoy close combat > Swordie.
    Enjoy long rage combat > Archer.
    Enjoy using spellls in combat > Mage.
    In Pvp all 3 are almost equal after the buffing of older mage sp's,so now you can play mage sp's that ussualy a mage wouldn't want to play like red mage and dark gunner.
    In Pve the archer is somewhat superior as the majority of act 5.2 raids request like 10 wk's,so yeah it depends what are you looking for.

    Say what you feel,it's not being rude.It's being real.
  • the reason people say archers are ideal first characters is because they can earn gold the fastest which you can share across all characters(buying op stuff for everyone) if you ignore the fact there is a marketplace and trading though I think mage is actually one of the best beginning classes. They can easily keep themselves and allies alive with their aura, help you practice mana management for future characters, and are an easier class to learn the basics and enemies with. Swordies are a bit more difficult, having to get up close and relying more on potion and snack usage to stay alive in sustained combat(reason some people kill themselves in arena in between fights) archers have one of the toughest beginnings with low hp and armor and not yet having high enough damage to kill enemies before they get to you. They involve lots of kiting and preparation before a fight, though after you get used to it and get stronger they get ridiculously easy.
  • Yeah I was thinking about going for archer as first character too, but the problem is that I would find myself level 55 without a WK ( i'm starting from 0 ) and I'll need to farm like 12kk to get one. But I think I'll go for archer and farm money by doing mother cuby raid stones, I saw they sell for 120k+ each so getting to 12kk doesn't look like too much of a problem
  • Acttualy they do have enough damage,highest in fact if by a wonder you are a mage who can afford divine fairies at that low level.
    The thing is Archer elemental specialists order is extremly bad.
    At level 36 the questline is in Fernom Temple which is crowded with dark element mobs.
    Swordies and Mages get fire specialists which gives them an extra 50% damage against dark mobs.
    Archers get a water specialist which gave them nothing,and also the mobs are dealing 50% extra damage to them.
    Then at level 46 the questline remains in Fernom Temple.
    Swordies gets water specialist but lucky for them they still have a fire sp which helps them alot.
    Mages are the most favourized here as they get an light specialist which gave them 100% damage to dark mobs.
    Archers are getting a dark specialist which dosen't improve anything but atleast the mobs didnt get the extra advantage damage on you.
    Then the action moves to Kream at lv 55,where archers finally get a fire specialist but the mobs start to become diversed and dosen't help either.
    Then finnaly at lv 65 they get the light element to do lods,but at that time they most likely purchased one.
    So i guess you get my point :D

    Say what you feel,it's not being rude.It's being real.

    The post was edited 1 time, last by Pinkamena ().

  • personally I fought through fernon temple without using sps... at that level you run out of sp time anyway if you are playing a lot so it was only for specific situations(like using red mage for jaja quests since you need to get through in its time limit)
  • Well,.. I've played all of them and the best is mage.
    Look at the most used SP cards in PvE..

    Mage - tide lord, astonishing range and easy-to-use.
    Warrior - battle monk, the hardest to single play
    Archer - WK, I'd like to say it's 'close fight' card

    Choose two of them and then. Flip a coin.
  • Tomps wrote:

    Well,.. I've played all of them and the best is mage.
    Look at the most used SP cards in PvE..

    Mage - tide lord, astonishing range and easy-to-use.
    Warrior - battle monk, the hardest to single play
    Archer - WK, I'd like to say it's 'close fight' card

    Choose two of them and then. Flip a coin.
    Depends on what you mean by best.
    If you mean by highest damage late game,then yes,they are the best.
    However we must not forget that they use magical damage which cannot crit and also are defective against hardcore resistances.
    But we talk about Pve,and i can tell you surely that the main reason you see maximum 2 tidelords in any raid is because they are mostly known for OB and Voke skill(which is more usseful then War Provoke but harder to perform).
    All the SP 6 have spells that require skills to perform.
    Tide Lord : Giant Swirl(the voke),Song of Sirens(Stun),Heads up ! Blue Whale(Ultimate+Stun).
    Battle Monk : Mighty Hurricane(strong long rage attack)
    Scout : Falcon's Astuteness(Crit dot),Fog Arrow(Usseles CC),Ambush(Invisibility).
    In the end it matters what you like.

    Say what you feel,it's not being rude.It's being real.
  • I've played mage 93lv and I never have any problems.

    There isn't much easier thing than healing and it's important everywhere.
    And even with tide lord you can basicly play all over the game. The range is so good, that you can concentrate on your damage (we talk about PvE).

    But.. I have a question as well. Currently I don't know the situation, what character is the most valuable for others. I mean.. raids, lod.. I think there're maybe so many archers and it's better to play other characters, isn't it? Still we talk about PvE.
    Specially 55lv.. because before there're all characters the same way and after 55lv it's up to you, what you like.
  • There are numerous ways to make gold even at low levels however it comes down to how much u play to make gold to fund yourself early on.
    If you are able to fund yourself sp+eq, I'd recommend archer or mage - lod is extremely gold consuming from 55-90 due to luring in LoD (this assume you are carrying your weight and not relying on 90+). Archer or mage will allow you to become familiar again with current gamestyles and raids. In general tl and wk are the most used sps in pve. However, I'd say wk is by far easier.
  • Tomps wrote:

    I've played mage 93lv and I never have any problems.

    There isn't much easier thing than healing and it's important everywhere.
    And even with tide lord you can basicly play all over the game. The range is so good, that you can concentrate on your damage (we talk about PvE).

    But.. I have a question as well. Currently I don't know the situation, what character is the most valuable for others. I mean.. raids, lod.. I think there're maybe so many archers and it's better to play other characters, isn't it? Still we talk about PvE.
    Specially 55lv.. because before there're all characters the same way and after 55lv it's up to you, what you like.
    Really,thats why i never seen any holy in raids or ic's. :rofl:
    Jokes aside after the update of the SP 1-4 clases shortly after act 6 was introduced,Mages were the one that got most of the upgrades and were in spotlight,even TL and Seer were buffed.
    This should had made SP 1-4 mages viable in PVE and people shouldn't have problem to play them now that they are playable(Preact6 Red mage was a disaster and DG was inexistent).
    Red Mage gained massive buffs,most notably The Casting Time was vastly reduced so it wont take 10 minutes until the meteorite hit the target and also mana transfusion its a 30% mana shield and no longer sacrficies hp for mp(God that was awfull).
    Holy mages got CC and improved buffs while others were removed to not make it too damage oriented.
    Blue mage must be the only one that didn't got anything usseful other then some reduced casting time that were low already.
    Dark Gunners got improved CC which also make it more versatile.
    TL got that new fancy lighting storm and Seers got fixed blinking which i can't remember but i think it was bugged.
    So theoretically any mage sp's should be vable in both pvp and pve after the new updates,however mages still preffer TL's,Volcanos and sometimes Archmage for that op heal.

    Say what you feel,it's not being rude.It's being real.