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ghostheadnebula

SELF PROCLAIMED FLUFFY GENIUS!

  • "ghostheadnebula" started this thread

Posts: 673

Date of registration: Sep 11th 2007

Location: In your nightmares mwahaha!!!

Occupation: Being noob :]

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1

Saturday, January 15th 2011, 4:16pm

Jelly Raid Guide

I made the TS's in spanish server, that's why screenshots are in that languaje.


MOTHER CUBY RAID GUIDE
Part 1: How to get the seal




To get the seal, you'll need to do 1 TS that can be done only for players between levels 30-39. It requires following mats:

  • 1 R Stone
  • 2 Crystals of New Moon
  • 12 Seeds of Power (2 to build TS y 10 for access)
  • 30 Beams (they can be optaioned killing piis)
  • Dowsing Sticks




BUILDING THE TS:

  1. Go to Sunny Meadows. There you mnust use the dowsing sticks to find energy square.
  2. Once you found the energy square, use the R stone: (make sure you bring all mats with you)
  3. Choice the mother cuby mision (first one) and build it.
  4. Double click in "CLICk" word to acces it (remember to bring 10 seeds of power with you)




Quoted

  • Pink Rooms: Clear Area
  • Blue Rooms: Mother Cuby
  • Yellow Room: Protect NPC (2 minutes long).



  • There are non element monsters (Mimics, Boings, Walkers, Thorn), darkness (vampies) and few fire (pink jelly).
  • Endurance: Max. 21 minutes
  • This is a lineal TS, just need to follow red arrow. In every room you need to clear area. They DON'T give extra time so don't waste time collecting drops (unless they're potions). If you need to rest, try to do it during dialogues.
  • You must protect NPC only in the yellow room.
  • In blue rooms, DON'T try to attack mother cuby. Just pass by. Don't worry for the NPC.
  • Is better if you do the TS after getting your first SP (in fact, this TS trains the SP pretty well).
  • When you're done with the TS, you'll get as reward the Mother Cuby seal:



Avatar by Ukiralestra
ghosthead-nebula@nostale.co.uk

ghostheadnebula

SELF PROCLAIMED FLUFFY GENIUS!

  • "ghostheadnebula" started this thread

Posts: 673

Date of registration: Sep 11th 2007

Location: In your nightmares mwahaha!!!

Occupation: Being noob :]

  • Send private message

2

Saturday, January 15th 2011, 4:43pm

MOTHER CUBY RAID GUIDE
Part 2: How to develope the raid


Initial advices:

  • Even if is a +30 level raid, it's highly recommended to make it +40, especially wearing SP's.
  • The ideal team: 5 archers (normal or assassins), 5 mages (normal or holies) and 5 swordmen (normal or warrior). If is disbalanced amount of members, you can compensate it with more attack/tanks.
  • You need water resistance to confront boss.
  • As usual: Snacks and potions (mages aren't ambulances!)


To start raid, the team must meet in JELLY ENTRANCE. It can be found in Sunny Meadows:



THE MAP



  • Blue dots: Targets to kill (cubies, water element)
  • Green dots: Buttons.
  • Red dots: Transport lewels.
  • Orange squares: Hyves. DON'T attack them. Warriors can use provoke to group them in safer places.
  • The trail is lineal. Only 2 deviations. You can't be lost ;)
  • Make sure members have full HP/MP before enter boss room. NOBODY CAN ENTER unless raid leader says so, because when someone goes in, leader is automathically in also, and if leader dies, raid ends.


THE BOSS




  • Everybody without exception should group togheter in the center of map. Mother Cuby (blue dot) is really easy to kill. The problem are the monsters she summons.
  • If there are many monsters, warriors should use provoke to atract them and then use their skills.
  • Is highly recommended to NOT RUN AROUND THE MAP, because monsters could be atracted and people would be killed.
  • If your team has strong nosmates or helpers (overleveled people, their name appear in pink on raid list) they can be in each corner to tank monsters and help the rest of the team.
  • Myths: A) Staying over grass summons more monsters. B) Water element SP's heal cuby.


THE PRIZES


In this raid, the big prize is a level 45 weapon. (It's that good that even works for higher levels)

  • Elvin Sword:
    16% Chance Of 140% Critical Hit
    DAM: 202 - 262
    HTR: 220
    EFF: Increase Hp by 400 & Increase Dark Resist by 6.

  • Red Finger:
    12% Chance Of 110% Critical Hit
    DAM: 190 - 280
    HTR: 225
    EFF: Increase short-range attack by 40, 10% Chance To Steal 150Hp From Opponent

  • Red Sage:
    DAM: 202 - 251
    CON: 70
    EFF: Increase fire attribute by 16, 10% Chance to steal 200Mp from opponent


You also can win level 46 main weapons. They're more common:
  • Long Sword With Gold Decoration:
    12% Chance Of 80% Critical Hit
    DAM: 184 - 229
    HTR: 204
    EFF: Increase fire attribute by 30.

  • Orb Of Mana:
    DAM: 188 - 220
    CON: 70
    EFF: Increase Mp by 300, Increase Mp recovery by 50

  • Bow With Leather Grip:
    8% Chance Of 170% Critical Hit
    DAM: 174 - 247
    HTR: 204


And you also can get 8% resistance equipment:
  • Flame Gloves (lvl42, fire)
  • Shine Shoes (lvl43, light)



Hope you all liked this guide :)

Avatar by Ukiralestra
ghosthead-nebula@nostale.co.uk