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1

Sunday, October 10th 2010, 7:37pm

Nostale Skill Guide

:thumbsup: Normal Skill Guide :thumbsup:

Disclaimer: I do make mistakes. Feel free to contact me on errors especially in spelling but please double check that you are correct.

Levels of Learning
For the purpose of avoiding confusion we will refer to education in to ways. Basic and Advanced. We will also be excluding Adventurer from this guide. Adventurers attempting to read this guide should refer to Swordsman as their class as they are very similar.

Basic: Training for lower levels happens here. Same for all classes.
Level Range
Combat Level: 1-35
Job Level: 1-25

Where is it?
Location: NosVille

Who: Calvin Coach


Advanced: Training for higher levels happens here. Levels required differ for each class.
Level Range
Combat Level: 50+
Job Level: 39+
Where is it?
Location: Western Krem inside of Noscamp Cave


Who: Doggo


Type of Skills:
Education: Basic training that increases stats and is permanent
Skills: Moves used in combat that consume MP. Uses CP to learn and can be unlearned. CP is earned by leveling, 2 CP per job level

Education
-Simply learned by paying the cost in gold.
Basic:
[Beginner] HP Recovery

Level: 1
Price: 30 Gold
Effect:Increase HP recovery by 20
[Beginner] Intelligence Development Course

Level: 4
Price: 480 Gold
Effect:Increase of 4 to Mental Intelligence
-Mental intelligence increases magical attack, also magical defences
[Beginner] Speed Course

Level: 4
Price: 480 Gold
Effect: Increases speed up to 3
-Speed increases long-range attack and long-range defences, hits and evasion.
[Beginner] Course for Physical Strength

Level: 4
Price: 480 Gold
Effect: Increase 3 of physical strength
-Physical strength increase for short-range attacks and short-range defences
[Beginner] Recovery Meditation

Level: 7
Price: 1470 Gold
Effect: Increases MP recovery by 20
[Beginner] Mental Training

Level: 10
Price: 3300 Gold
Effect: Increases maximum MP by 50
[Beginner] Life Extension

Level: 10
Price: 3300 Gold
Effect: Increase HP to 50 in maximum
[Beginner] Efficient Attack Theory

Level: 15
Price: 7425 Gold
Effect: Increase 2 of all attack power
[Beginner] Self Defensive

Level: 15
Price: 7425 Gold
Effect: Increases 3 for all defence
[Intermediate] Course for Physical Strength

Level: 25
Price: 22500 Gold
Effect: Increase physical strength by 12
-Physical strength increase for short-range attacks and short-range defences
[Intermediate] Speed Course

Level: 25
Price: 22500 Gold
Effect: Increase speed to 12
-Speed increases long-range attack and long-range defence + hits and evasion
[Intermediate] Intelligence Development Course

Level:25
Price: 22500 Gold
Effect: Mental Intelligence Increased by 15
-Mental intelligence increases magical attack, also magical defences
[Intermediate] Mental Training

Level: 30
Price: 35100 Gold
Effect: Increase maximum MP by 150
[Intermediate] Life Extension

Level: 30
Price: 35100 Gold
Effect: Increase maximum HP by 150
[Intermediate] Efficient Attack Theory

Level: 33
Price: 42471 Gold
Effect: Incrases All Attack Power by 6
[Intermediate] Self Defence

Level: 33
Price: 42471 Gold
Effect: Increases All Defense by 8
[Intermediate] HP Recovery

Level: 35
Price: 47775 Gold
Effect: Increases HP recovery by 50
[Intermediate] Recovery Meditation

Level: 35
Price: 47775 Gold
Effect: Increases MP recovery by 50

Basic Education Tree

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2

Sunday, October 10th 2010, 7:38pm

Advanced:
[Advanced] Course for Physical Strength

Level
Mage: Not Available
Swordsman: 50
Archer: 65
Price: 202500 Gold
Effect: Increase physical ability by 30
-Physical strength increase for short-range attacks and short-range defences

[Intermediate] Speed Course

Level
Mage: 58
Swordsman: 65
Archer: 50
Price: 202500 Gold
Effect: Increase Dexterity by 30
-Speed increases long-range attack and long-range defence + hits and evasion

[Advanced] Course for Intelligence

Level
Mage: 50
Swordsman: Not Available
Archer: 60
Price: 202500 Gold
Effect: Increase intelligence by 35
-Mental intelligence increases magical attack, also magical defences

[Advanced] Life Extension

Level
Mage: 67
Swordsman: 55
Archer: 57
Price: 286125 Gold
Effect: Increase maximum HP by 400

[Advanced] Mental Training

Level
Mage: 55
Swordsman: Not Available
Archer: 58
Price: 336125 Gold
Effect: Increases maximum MP by 250

[Advanced] Effective Attack

Level
Mage: 49
Swordsman: 49
Archer: 49
Price: 180842 Gold
Effect: Increase all attack by 20

[Advance] Self-defense

Level
Mage: 53
Swordsman: 53
Archer: 53
Price: 206405 Gold
Effect: Increase all Defence by 20

[Advanced] HP Recovery

Level
Mage: Not Available
Swordsman: 56
Archer: 60
Price: 241120 Gold
Effect: Increase HP recovery by 100

[Advanced] Recovery Meditation

Level
Mage: 53
Swordsman: Not Available
Archer: 61
Price: 226405 Gold
Effect: Increase MP recovery by 120

Natural Healing

Level
Mage: 57
Swordsman: 65
Archer: 42
Price: 474088 Gold
Effect: Slowly recovers HP and MP in normal condition


Advanced Education Graph:

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Sunday, October 10th 2010, 7:40pm

Skills
-Skills are bought using CP. You get 2 CP per job level so with a maxed job level of 80 and 20 as adventure you can get a max of 200 CP. There are two type of skills. The actual move and the plus skill with powers up the original skill. Each skill can only be upgraded 4 times by plus skills that match the shape of the slot(socket) that the plus skill is attached to.


Archer:
Archery

Job Level: 0
CP Needed: 0
Attack Range: 8 Cell
Target: Select One
Casting Time: 0 Sec
Cool Time: 0.8 Sec
Consumption MP: 0
Cost: Starting Skill
Effect: Remote Attack Power is increased by 20
Circle
Name: Strengthen Archery
Job Level: Lvl 10
CP Needed: 4
Additional consumption: 0
Cost: 11700 Gold
Effect: Remote Attack Power is increased by 45
Square
Name: Strengthen Archery 2nd Time
Job Level: Lvl 20
CP Needed: 4
Additional consumption: 0
Cost: 22400 Gold
Effect: Remote Attack Power is increased by 45
Square 2
Name: Specialised shooting for High-level Plants
Job Level: Lvl 25
CP Needed: 4
Additional consumption: 0
Cost: 28350
Effect: Give High-level plants additional damage of 200

Dagger Stab

Job Level: 0
CP Needed: 0
Attack Range: 1 cell
Target: Select One
Casting Time: 0 Sec
Cool Time: 0.8 Sec
Consumption MP: 0
Cost: Starting Skill
Effect: Close Attack Power is increased by 15
Circle
Name: Strengthen Dagger Stabbing
Job Level: Lvl 11
CP Needed: 3
Additional consumption: 0
Cost: 12493 Gold
Effect: Close Attack Power is increased by 40
Square
Name: Stab Lethal point
Job Level: Lvl 15
CP Needed: 3
Additional consumption: 0
Cost: 15925 Gold
Effect: Probability for critical hits is increased by 10%

Complicated Shot

Job Level: Lvl 1
CP Needed: 5
Target Level for remote attacks is increased by 30
Attack Range: 8 cell
Target: Select One
Casting Time: 0 Sec
Cool Time: 5 Sec
Consumption MP: 12
Cost: 6300 Gold
Effect: Remote Attack Power is increased by 180
Circle
Name: Strengthen Elaborate Shot
Job Level: Lvl 9
CP Needed: 4
Additional consumption: 17
Cost: 10092 Gold
Effect: Remote Attack Power is increased by 170
Water element Energy is increased by 100
Square
Name: Important Aim
Job Level: Lvl 16
CP Needed: 3
Additional consumption: 5
Cost: 16848 Gold
Effect: Probability for critical hits is increased by 40%
Diamond
Name: Upgrade
Job Level: Lvl 38
CP Needed: 4
Additional consumption: 17
Cost: 80460 Gold
Effect: Remote Attack power is increased by 270, Water element Energy is increased by 250

Poisonous Dagger

Job Level: Lvl 1
CP Needed: 8
Attack Range: Itself
Target: Select One
Casting Time: 0 Sec
Cool Time: 30 Sec
Consumption MP: 80
Cost: 6300 Gold
Effect: With Probability of 100% you are able to create [Toxic Dagger]
- Requires Poisonous Plants to work
-[Toxic Dagger] Generate Paralyzing toxic at the probability of 70% when using auxiliary weapon
-Duration: 600 Sec
Circle
Name: Add Dizzy Venom
Job Level: Lvl 6
CP Needed: 5
Additional consumption: 40
Cost: 8112
Effect: With probability of 100% you are able to create [Toxic Dagger]
- Requires Poisonous Plants to work
-[Toxic Dagger] Original Effect + Generate Dizzy Toxic at the probability of 40% when using auxiliary weapon
- Duration: 600 Sec
Circle 2
Name: Add Deadly Venom
Job Level: Lvl 6
CP Needed: 6
Additional consumption: 50
Cost: 15925 Gold
Effect: With probability of 100% you are able to create [Toxic Dagger]
- Requires Poisonous Plants to work
-[Toxic Dagger] Original Effect + Generate Deadly Poison at the probability of 40% when using auxiliary weapon
- Duration: 600 Sec

Turning Count

Job Level: Lvl 10
CP Needed: 10
Attack Range: Around Enemy in 1 Cell
Target: Itself
Casting Time: 0 Sec
Cool Time: 15 Sec
Consumption MP: 20
Cost: 6300 Gold
Effect: Close Attack Power is increased by 120 With a probability of 65% you are able to create [Disable to move]
-[Disable to move] Move unavailable
- Duration: 8 seconds
Circle
Name: Increase Probability
Job Level: Lvl 10
CP Needed: 3
Additional Consumption: 35
Cost: 11700 Gold
Effect: Close Attack Power is increased by 120 With a probability of 90% you are able to create [Disable to move]
-[Disable to move] Move unavailable
- Duration: 8 seconds
Square
Name: Upgrade
Job Level: Lvl 41
CP Needed: 3
Additional consumption: 25
Cost: 99536 Gold
Effect: Close Attack Power is increased by 250, Darkness element Energy is increased by 250

Short Stabbing

Job Level: Lvl 3
CP Needed: 4
Attack Range: 1 Cell
Target: Select One
Casting Time: 0 Sec
Cool Time: 10 Sec
Consumption MP: 15
Cost: 7452
Effect: Close Attack Power is increased by 100 Probability for critical hits is increased by 70%
Circle
Name: Adds on Bleeding
Job Level: Lvl 9
CP Needed: 3
Additional consumption: 10
Cost: 10092 Gold
Effect: With a probability of 80% you are able to create [Bleeding], Darkness element Energy is increased by 150
-[Bleeding] In every 2 seconds Lose HP by (Caster Level * 2), Minor Bleeding 70% on release
- Duration: 10 Sec
-[Minor Bleeding] In every 2 seconds Lose HP by (Caster Level * 1)
- Duration: 10 Sec
Square
Name: Strengthen Short Stabbing
Job Level: Lvl 11
CP Needed: 4
Additional consumption: 10
Cost: 12493 Gold
Effect: Close Attack Power is increased by 150
Diamond
Name: Upgrade
Job Level: Lvl 37
CP Needed: 3
Additional consumption: 8
Cost: 78735 Gold
Effect: Close Attack power is increased by 300, Critical damage is increased by 30%

Fast Shooting

Job Level: Lvl 4
CP Needed: 5
Attack Range: 8 Cell
Target: Select One
Casting Time: 0 Sec
Cool Time: 25 Sec
Consumption MP: 30
Cost: 8064 Gold
Effect: Remote Attack Power is increased by 300, Fire element Energy is increased by 100
Circle
Name: Kovolt Shot
Job Level: Lvl 10
CP Needed: 3
Additional consumption: 15
Cost: 11700 Gold
Effect: Give Kovolt Additional damage of 300
Circle 2
Name: Strengthen Fast Shooting
Job Level: Lvl 14
CP Needed: 4
Additional consumption: 20
Cost: 15028 Gold
Effect: Remote Attack Power is increased by 200
Square
Name: Upgrade
Job Level: Lvl 39
CP Needed: 4
Additional consumption: 20
Cost: 82215 Gold
Effect: Remote Attack Power is increased by 350, Fire element Energy is increased by 250

Aims for Legs

Job Level: Lvl 5
CP Needed: 10
Attack Range: 7 Cell
Target: Select One
Casting Time: 0.6 Sec
Cool Time: 13 Sec
Consumption MP: 25
-Move Speed is decreased down to 50%
Cost: 8700 Gold
Effect: With a probability of 80% you are able to create [Wounded Leg], Remote Attack Power is increased by 100
-[Wounded Leg] Move Speed is decreased down to 50%
- Duration: 10 Sec

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4

Sunday, October 10th 2010, 7:42pm

Detoxify Method

Job Level: Lvl 5
CP Needed: 5
Attack Range: Itself or 3 Cell
Target: Select One
Casting Time: 0.1 Sec
Cool Time: 5 Sec
Consumption MP: 70
Cost: 8700 Gold
Effect: Cancel effects for a certain group
-Requires Detoxifying Herb
Circle
Name: Strengthen Herb Skill
Job Level: Lvl 14
CP Needed: 2
Additional consumption: 20
Cost: 15028 Gold
Effect: Cancel effects for a certain group
-Requires Detoxifying Herb

Apply Drug to Arrowhead

Job Level: Lvl 5
CP Needed: 8
Attack Range: Itself
Target: Select One
Casting Time: 0.1 Sec
Cool Time: 40 Sec
Consumption MP: 100
Cost: 8700 Gold
Effect: With a probability of 100% you are able to create [Toxic Arrowhead]
- Requires Poisonous Plants to work
-[Toxic Arrowhead] Generate Defense neutralizing toxic at the probability of 20% when using main weapon
- Duration: 300 Sec
-[Defense Neutralizing Toxic] Every Defense Power is decreased by (Caster Level * 2)
- Duration: 30 Sec

Concentrated Shot

Job Level: Lvl 6
CP Needed: 6
Attack Range: 10 Cell
Target: Select One
Casting Time: 0.2 Sec
Cool Time: 15 Sec
Consumption MP: 15
Cost: 9360 Gold
Effect: Remote Attack Power is increased by 200, Fire element Energy is increased by 70
Circle
Name: Extreme Damage
Job Level: Lvl 12
CP Needed: 5
Additional consumption: 25
Cost: 13312 Gold
Effect: Damage increases with a probability of 20% by 100%, Remote Attack Power is increased by 200, Fire element Energy is increased by 100
Square
Name: Pushing
Job Level: Lvl 7
CP Needed: 4
Additional consumption: 10
Cost: 8748 Gold
Effect: Push Opponent 4 blocks
Diamond
Name: Upgrade
Job Level: Lvl 40
CP Needed: 5
Additional consumption: 20
Cost: 87600 Gold
Effect: Remote Attack Power is increased by 400, Fire element Energy is increased by 250

Ritual of Hawk

Job Level: Lvl 6
CP Needed: 10
Attack Range: Itself
Target: NosMate
Casting Time: 0.1 Sec
Cool Time: 35 Sec
Consumption MP: 150
Cost: 9360 Gold
Effect: With a probability of 100% you are able to create [Ritual of Hawk]
-[Ritual of Hawk] All Attack Power is increased by 25, Target Level for all attacks is increased by 15
- Duration: 180 Sec
Circle
Name: Strengthen Ritual of Hawk
Job Level: Lvl 16
CP Needed: 4
Additional consumption: 100
Cost: 16848 Gold
Effect: With a probability of 100% you are able to create [Ritual of Hawk]
-[Ritual of Hawk] All Attack Power is increased by 45, Target Level for all attacks is increased by 15
- Duration: 180 Sec

Piercing Shot

Job Level: Lvl 7
CP Needed: 12
Attack Range: 8 Cells
Target: Special Area
Casting Time: 0.2 Sec
Cool Time: 15 Sec
Consumption MP: 25
Cost: 10044 Gold
Effect: Remote Attack Power is increased by 100, Probability for critical hits is increased by 80%, Light element Energy is increased by 40
Circle
Name: Strengthen Piercing Damage
Job Level: Lvl 14
CP Needed: 4
Additional consumption: 35
Cost: 15028 Gold
Effect: Critical damage is increased by 70%, Remote Attack Power is increased by 80, Light element Energy is increased by 50
Square
Name: Upgrade
Job Level: Lvl 43
CP Needed: 5
Additional consumption: 25
Cost: 103504 Gold
Effect: Remote Attack Power is increased by 200, Light element Energy is increased by 180

Jump Shot

Job Level: Lvl 7
CP Needed: 6
Attack Range: 5 Cell
Target: Around Enemy in 0 Cells
Casting Time: 0.0 Sec
Cool Time: 15 Sec
Consumption MP: 20
Cost: 10044 Gold
Effect: Remote Attack Power is increased by 150, While attacking in Remote Distance No penalty for close distance
Circle
Name: Attack at the same time
Job Level: : Lvl 13
CP Needed: 9
Cost: 14157 Gold
Additional consumption: 35
Effect: Remote Attack Power is increased by 120

Overhead Shooting

Job Level: Lvl 8
CP Needed: 15
Attack Range: 7 Cell
Target: Around Enemy in 1 Cell
Casting Time: 0.0 Sec
Cool Time: 18 Sec
Consumption MP: 55
Cost: 10752 Gold
Effect: Remote Attack Power is increased by 130
Circle
Name: Strengthen Overhead Shooting
Job Level: Lvl 15
CP Needed: 4
Additional consumption: 20
Cost: 15925 Gold
Effect: Remote Attack Power is increased by 200, Water element Energy is increased by 150
Square
Name: Increase Range
Job Level: Lvl 12
CP Needed: 6
Additional consumption: 20
Cost: 13312 Gold
Effect: Increases the range of Overhead Shooting
Diamond
Name: Upgrade
Job Level: Lvl 46
CP Needed: 6
Additional consumption: 25
Cost: 129696 Gold
Effect: Remote Attack Power is increased by 300, Water element Energy is increased by 250

Death Charge

Job Level: Lvl 11
CP Needed: 12
Attack Range: Itself
Target: Select One
Casting Time: 1 Sec
Cool Time: 30 Sec
Consumption MP: 100
Cost: 14105 Gold
Effect: Remote Attack Power is increased by 250
Circle
Name: Add Power
Job Level: Lvl 16
CP Needed: 6
Additional consumption: 80
Cost: 16848 Gold
Effect: Remote Attack Power is increased by 300
Square
Name: Upgrade
Job Level: Lvl 45
CP Needed: 6
Additional consumption: 80
Cost: 167600 Gold
Effect: Remote Attack Power is increased by 600, All element energies are increased by 400

Haste

Job Level: Lvl 12
CP Needed: 15
Attack Range: Itself
Target: Select One
Casting Time: 0.1 Sec
Cool Time: 360 Sec
Consumption MP: 200
Cost: 14976 Gold
Effect: With a probability of 100% you are able to create [Haste]
- Move Speed is increased by 1, Show the body in shapes, Lasts 120 seconds
Circle
Name: Increase Speed
Job Level: Lvl 25
CP Needed: 6
Additional consumption: 100
Cost: 28350 Gold
Effect: With a probability of 100% you are able to create [Haste]
- Move speed is increas

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5

Sunday, October 10th 2010, 8:04pm

Mage:
Energy Bolt

Job Level: Lvl 0
CP Needed: 0
Attack Range: 6 Cell
Target: Around Enemy in 0 cell
Casting Time: 0.4 Sec
Cool Time: 1 Sec
Consumption MP: 5
Cost: Starting Skill
Effect: Magic Attack Power is increased by 60
Circle
Name: Strengthen Energy Bolt
Job Level: Lvl 10
CP Needed: 4
Additional consumption: 5
Cost: 11700 Gold
Effect: Magic Attack Power is increased by 100
Square
Name:Increase Range
Job Level: Lvl 20
CP Needed: 6
Additional consumption: 10
Cost: 22400 Gold
Effect: Increase range of Energy Bolt

Spell gun Shooting

Job Level: Lvl 0
CP Needed: 0
Attack Range: 7 Cell
Target: Select One
Casting Time: 0 Sec
Cool Time: 0.8 Sec
Consumption MP: 1
Cost: Starting Skill
Effect: Basic long-range attack using spell gun
Circle
Name: Strengthen Spell Gun
Job Level: Lvl 11
CP Needed: 4
Additional consumption: 2
Cost: 12493 Gold
Effect: Remote Attack Power is increased by 80
Circle 2
Name: Specialized for High-level Plants
Job Level: Lvl 25
CP Needed: 4
Additional consumption: 0
Cost: 28350 Gold
Effect: Give High-level plants additional damage for 200
Square
Name: Upgrade
Job Level: Lvl 39
CP Needed: 3
Additional consumption: 2
Cost: 82215 Gold
Effect: Remote Attack Power is increased by 150

Fire Bolt

Job Level: Lvl 1
CP Needed: 5
Attack Range: 6 Cell
Target: Select One
Casting Time: 0.6 Sec
Cool Time: 5 Sec
Consumption MP: 10
Cost: 6300 Gold
Effect: Magic Attack Power is increased by 200, Fire element Energy is increased by 150
Circle
Name: Add explosion
Job Level: Lvl 10
CP Needed: 4
Additional consumption: 15
Cost: 11700 Gold
Effect: Explosion occurs at the probability of 60% to cause (Caster Level * 4) of damage, Fire element Energy is increased by 250
Circle 2
Name: Strengthen Fire Bolt
Job Level: Lvl 13
CP Needed: 4
Additional consumption: 20
Cost: 14157 Gold
Effect: Magic Attack Power is increased by 200, Fire element Energy is increased by 100
Square
Name: Upgrade
Job Level: Lvl 40
CP Needed: 4
Additional consumption: 20
Cost: 97600 Gold
Effect: Magic Attack Power is increased by 250, Fire element Energy is increased by 200

Ice Bolt

Job Level: Lvl 1
CP Needed: 5
Attack Range: 6 Cell
Target: Select One
Casting Time: 0.6 Sec
Cool Time: 5 Sec
Consumption MP: 10
Cost: 6300 Gold
Effect: Magic Attack Power is increased by 200, Water element Energy is increased by 150
Circle
Name: Add Freeze
Job Level: Lvl 10
CP Needed: 4
Additional consumption: 15
Cost: 11700 Gold
Effect: With probability of 40% you are able to create [Freeze], Water element Energy is increased by 250
-[Freeze] Move unavailable, Any attack is Not allowed
-Duration: 8 Sec
Circle 2
Name: Strengthen Ice Bolt
Job Level: Lvl 13
CP Needed: 4
Additional consumption: 20
Cost: 14157 Gold
Effect: Magic Attack Power is increased by 200, Water element Energy is increased by 100
Square
Name: Upgrade
Job Level: Lvl 40
CP Needed: 4
Additional consumption: 20
Cost: 97600 Gold
Effect: Magic Attack Power is increased by 250, Water element Energy is increased by 200

Tornado

Job Level: Lvl 1
CP Needed: 12
Attack Range: Itself
Target: Around Enemy in 2 cell
Casting Time: 0.8 Sec
Cool Time: 15 Sec
Consumption MP: 40
Cost: 6300 Gold
Effect: Magic Attack Power is increased by 150, Water element Energy is increased by 200
Circle
Name: Strengthen Tornado
Job Level: Lvl 8
CP Needed: 4
Additional consumption: 60
Cost: 9408
Effect: Magic Attack Power is increased by 200, Water element Energy is increased by 150
Square
Name: Tornado Upgrade 2
Job Level: Lvl 37
CP Needed: 3
Additional consumption: 30
Cost: 68735 Gold
Effect: Magic Attack Power is increased by 250, Water element Energy is increased by 200
Diamond
Name: Upgrade
Job Level: Lvl 47
CP Needed: 5
Additional consumption: 40
Cost: 141824 Gold
Effect: Magic Attack Power is increased by 300, Water element Energy is increased by 500

Power, Magic Bullet

Job Level: Lvl 2
CP Needed: 7
Attack Range: 7 Cell
Target: Select One
Casting Time: 0.2 Sec
Cool Time: 5 Sec
Consumption MP: 10
Cost: 6864 Gold
Effect: Remote Attack Power is increased by 230, Light element Energy is increased by 100
Circle
Name: Upgrade Power magic bullet
Job Level: Lvl 34
CP Needed: 2
Additional consumption: 5
Cost: 43740 Gold
Effect: Remote Attack Power is increased by 200, Light element Energy is increased by 100
Square
Name: Upgrade
Job Level: Lvl 41
CP Needed: 2
Additional consumption: 5
Cost: 89536 Gold
Effect: Remote Attack Power is increased by 300, Light element Energy is increased by 300

Red Drain

Job Level: Lvl 3
CP Needed: 7
Attack Range: 4 Cell
Target: Select One
Casting Time: 0.4 Sec
Cool Time: 60 Sec
Consumption MP: 5
Cost: 7452 Gold
Effect: Convert Opponent's HP (Caster Level * 8 ) into my MP
Circle
Name: Increase Steal
Job Level: Lvl 14
CP Needed: 5
Additional consumption: 0
Cost: 15028 Gold
Effect:Convert Opponent's HP (Caster Level * 14) into my MP

Stone Cubic

Job Level: Lvl 4
CP Needed: 9
Attack Range: 4 Cell
Target: Around Enemy in 1 Cell
Casting Time: 0.2 Sec
Cool Time: 20 Sec
Consumption MP: 100
Cost: 8064 Gold
Effect: Magic Attack Power is increased by 250, With a probability of 70% you are able to create [Blackout]
-[Blackout] Move unavailable, Any attack is Not allowed, You can not avoid it
-Duration: 5 Sec
Circle
Name: Upgrade
Job Level: Lvl 45
CP Needed: 6
Additional consumption: 50
Cost: 127600 Gold
Effect: Magic Attack Power is increased by 400

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6

Sunday, October 10th 2010, 8:05pm

Light Protection

Job Level: Lvl 5
CP Needed: 9
Attack Range: Itself
Target: Around Friends in 5 Cells
Casting Time: 0.1 Sec
Cool Time: 60 Sec
Consumption MP: 400
Cost: 8700 Gold
Effect: With a probability of 100% you are able to create [Light of Protection]
-[Light of Protection] All Defense Power is increased by (Caster Level / 2), Darkness resistance is increased by 10
-Duration: 300 Sec

Recover Aura

Job Level: Lvl 4
CP Needed: 10
Attack Range: Itself
Target: Around Friends in 5 Cells
Casting Time: 1 Sec
Cool Time: 30 Sec
Consumption MP: 250
Cost: 8064
Effect: With a probability of 100% you are able to create [Recovery Aura]
-[Recovery Aura] In every 2 seconds Recover HP by (Caster Level * 3)
-Duration: 30 Sec
Circle
Name: Increase Recovery
Job Level: Lvl 15
CP Needed: 7
Additional consumption: 100
Cost: 15925 Gold
Effect: With a probability of 100% you are able to create [Recovery Aura]
-[Recover Aura] In every 2 seconds Recover HP by (Caster Level * 5)
-Duration: 30 Sec

Magic Missile

Job Level: Lvl 6
CP Needed: 10
Attack Range: 6 Cell
Target: Around Enemy in 1 Cell
Casting Time: 1 Sec
Cool Time: 20 Sec
Consumption MP: 35
Cost: 9360 Gold
Effect: Magic Attack Power is increased by 400
Circle
Name: Strengthen Magic Missile
Job Level: Lvl 14
CP Needed: 4
Additional consumption: 25
Cost: 15028 Gold
Effect: Magic Attack Power is increased by 200
Square
Name: Increase Range
Job Level: Lvl 20
CP Needed: 6
Additional consumption: 50
Cost: 22400 Gold
Effect: Magic Attack Power is increased by 200
Diamond
Name: Upgrade
Job Level: Lvl 43
CP Needed: 4
Additional consumption: 35
Cost: 113504 Gold
Effect: Magic Attack Power is increased by 200, Light element Energy is increased by 400

Cool Shield

Job Level: Lvl 7
CP Needed: 11
Attack Range: Itself
Target: Select One
Casting Time: 1.4 Sec
Cool Time: 50 Sec
Consumption MP: 270
Cost: 10044 Gold
Effect: With a probability of 100% you are able to create [Freezing Shield]
-[Freezing Shield] Remote Defense Power is increased by (Caster Level * 1), Fire resistance is increased by 5
-Duration: 300 Sec

Explosive Magic Bullet

Job Level: Lvl 9
CP Needed: 10
Attack Range: 7 Cells
Target: Around Enemy in 1 Cell
Casting Time: 0.2 Sec
Cool Time: 15 Sec
Consumption MP: 15
Cost: 11484 Gold
Effect: Remote Attack Power is increased by 200, Fire element Energy is increased by 150
Circle
Name: Power-up the Explosive Magic Bomb
Job Level: Lvl 35
CP Needed: 2
Additional consumption: 15
Cost: 45375 Gold
Effect: Remote Attack Power is increased by 150, Fire element Energy is increased by 100
Square
Name: Upgrade
Job Level: Lvl 43
CP Needed: 3
Additional consumption: 15
Cost: 91504 Gold
Effect: Remote Attack Power is increased by 300, Fire element Energy is increased by 250

Fire Column

Job Level: Lvl 11
CP Needed: 11
Attack Range: 3 Cells
Target: Around Enemy in 1 Cell
Casting Time: 1.2 Sec
Cool Time: 25 Sec
Consumption MP: 60
Cost: 14105 Gold
Effect: Magic Attack Power is increased by 200, Fire element Energy is increased by 500
Circle
Name: Strengthen Flame Column
Job Level: Lvl 17
CP Needed: 4
Additional consumption: 100
Cost: 17797
Effect: Magic Attack Power is increased by 200, Fire element Energy is increased by 300

Teleport

Job Level: Lvl 12
CP Needed: 18
Attack Range: Itself
Target: Select One
Casting Time: 0.2 Sec
Cool Time: 20 Sec
Consumption MP: 300
Cost: 14976 Gold
Effect: Teleport a distance of 8

Sleep

Job Level: Lvl 13
CP Needed: 8
Attack Range: 8 Cells
Target: Select One
Casting Time: 0.8 Sec
Cool Time: 30 Sec
Consumption MP: 240
Cost: 15873 Gold
Effect: With a probability of 100% you are able to create [Sleep]
-[Sleep] Any attack is Not allowed, Move unavailable
-Duration: 7 Sec

Blind

Job Level: Lvl 13
CP Needed: 8
Attack Range: 6 Cells
Target: Select One
Casting Time: 1 Sec
Cool Time: 40 Sec
Consumption MP: 140
Cost: 15873 Gold
Effect: With a probability of 100% you are able to create [Blind]
-[Blind] Remote attack is Not allowed
-Duration: 7 Sec

Spell Charging

Job Level: Lvl 14
CP Needed: 13
Attack Range: Itself
Target: Select One
Casting Time: 1.4 Sec
Cool Time: 30 Sec
Consumption MP: 150
Cost: 16796 Gold
Effect: Magic Attack Power is increased by 400

RokasX Lvl 93 Mage
Czech FTW<3

RokasX

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  • "RokasX" started this thread

Posts: 628

Date of registration: Nov 10th 2007

Location: Chicago

Occupation: Go to school...

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7

Sunday, October 10th 2010, 8:06pm

Swordsman:
Basic Slash

Job Level: Lvl 0
CP Needed: 0
Attack Range: 1 Cell
Target: Select One
Casting Time: 0 Sec
Cool Time: 0.8 Sec
Consumption MP: 0
Cost: Starting Skill
Effect: Basic skill for swordsmen to slice up enemies
Circle
Name: Strengthen Slash
Job Level: Lvl 10
CP Needed: 4
Additional consumption: 0
Cost: 11700 Gold
Effect: Close Attack Power is increased by 35
Circle 2
Name: Specialized Slash for High-level Plants
Job Level: Lvl 25
CP Needed: 4
Additional consumption: 0
Cost: 28350 Gold
Effect: Give High-level plants additional damage of 150
Square
Name: 2nd Strengthen to Slash
Job Level: Lvl 20
CP Needed: 4
Additional consumption: 0
Cost: 22400 Gold
Effect: Close Attack Power is increased by 60

Crossbow Shooting

Job Level: Lvl 0
CP Needed: 0
Attack Range: 7 Cell
Target: Select One
Casting Time: 0.4 Sec
Cool Time: 0.8 Sec
Consumption MP: 0
Cost: Starting Skill
Effect: Basic skill for crossbow users
Circle
Name: Strengthen Crossbow Shooting
Job Level: Lvl 12
CP Needed: 4
Additional consumption: 0
Cost: 13312 Gold
Effect: Remote Attack Power is increased by 25
Circle 2
Name: Specialized Shooting for Devil minions
Job Level: Lvl 15
CP Needed: 5
Additional consumption: 0
Cost: 15925 Gold
Effect: Give Low-level monsters additional damage of 40

Hit of Rage

Job Level: Lvl 1
CP Needed: 5
Attack Range: 1 Cell
Target: Select One
Casting Time: 0.2 Sec
Cool Time: 5 Sec
Consumption MP: 15
Cost: 6300 Gold
Effect: Close Attack Power is increased by 150, Target Level for close attacks is increased by 10 with a probability of 2% you are able to create [Anger]
-[Anger] All Attack Power is increased by (Caster Level / 2), Every Defense Power is decreased by (Caster Level / 3)
-Duration: 30 Sec
Circle
Name: Extreme Damage
Job Level: Lvl 5
CP Needed: 5
Additional consumption: 8
Cost: 7500 Gold
Effect: Damage increases with a probability of 15% by 100%, Fire element Energy is increased by 150
Circle 2
Name: Strengthen Hit of Rage
Job Level: Lvl 9
CP Needed: 3
Additional consumption: 0
Cost: 10092 Gold
Effect: Close Attack Power is increased by 100, Target Level for close attacks is increased by 10
Square
Name: Strengthen Hit of Rage for second time
Job Level: Lvl 15
CP Needed: 6
Additional consumption: 10
Cost: 15925 Gold
Effect: Close Attack Power is increased by 150
Diamond
Name: Upgrade
Job Level: Lvl 38
CP Needed: 6
Additional consumption: 15
Cost: 80460 Gold
Effect: Close Attack Power is increased by 200, Fire element Energy is increased by 300

Earth-wave

Job Level: Lvl 1
CP Needed: 15
Attack Range: Itself
Target: Around Enemy in 3 Cells
Casting Time: 0.4 Sec
Cool Time: 25 Sec
Consumption MP: 28
Cost: 6300 Gold
Effect: Close Attack Power is increased by 80, Fire element Energy is increased by 50
Circle
Name: Strengthen Earth Wave
Job Level: Lvl 6
CP Needed: 4
Additional consumption: 15
Cost: 8112 Gold
Effect: Close Attack Power is increased by 120, Fire element Energy is increased by 70
Circle 2
Name: Advance Earth Wave
Job Level: Lvl 15
CP Needed: 6
Additional consumption: 25
Cost: 15925 Gold
Effect: Close Attack Power is increased by 200. Fire element Energy is increased by 100
Square
Name: Upgrade
Job Level: Lvl 46
CP Needed: 6
Additional consumption: 22
Cost: 129696 Gold
Effect: Close Attack Power is increased by 200, Fire element Energy is increased by 300

Dynamic Shooting

Job Level: Lvl 2
CP Needed: 6
Attack Range: 8 Cells
Target: Select One
Casting Time: 0.2 Sec
Cool Time: 0.8 Sec
Consumption MP: 18
Cost: 6864
Effect: Remote Attack Power is increased by 170
Circle
Name: Strengthen Dynamic Shooting
Job Level: Lvl 15
CP Needed: 4
Additional consumption: 10
Cost: 15925 Gold
Effect: Remote Attack Power is increased by 200
Square
Name: Total Hit
Job Level: Lvl 19
CP Needed: 5
Additional consumption: 0
Cost: 19773 Gold
Effect: Always Hit the Target at the rate of 100%
Diamond
Name: Upgrade
Job Level: Lvl 37
CP Needed: 4
Additional consumption: 10
Cost: 78735 Gold
Effect: Remote Attack Power is increased by 250, Light element Energy is increased by 250

Double Attack

Job Level: Lvl 3
CP Needed: 7
Attack Range: 1 Cell
Target: Select One
Casting Time: 0 Sec
Cool Time: 10 Sec
Consumption MP: 22
Cost: 7452 Gold
Effect: Close Attack Power is increased by 350
Circle
Name: Weaken Opponent's Attack level
Job Level: Lvl 8
CP Needed: 4
Additional consumption: 5
Cost: 9408 Gold
Effect: With a probability of 50% you are able to create [Attack Level Down]
-[Attack Level Down] Attack Level is decreased down to 2
-Duration: 60 Sec
Square
Name: Strengthen Double Attack
Job Level: Lvl 14
CP Needed: 5
Additional consumption: 15
Cost: 15028 Gold
Effect: Close Attack Power is increased by 450
Diamond
Name: Upgrade
Job Level: Lvl 39
CP Needed: 4
Additional consumption: 15
Cost: 92215 Gold
Effect: Close Attack Power is increased by 400, Darkness element Energy is increased by 400

Count-Slash

Job Level: Lvl 4
CP Needed: 7
Attack Range: 1 Cell
Target: Select One
Casting Time: 0.2 Sec
Cool Time: 10 Sec
Consumption MP: 25
Cost: 8064
Effect: Close Attack Power is increased by 200, Probability for critical hits is increased by 30%, Target Level for close attacks is increased by 15
Circle
Name: Important Aim
Job Level: Lvl 8
CP Needed: 4
Additional consumption: 10
Cost: 9408 Gold
Effect: Probability for critical hits is increased by 30%, Close Attack Power is increased by 200
Circle 2
Name: Kovolt's Weakness
Job Level: Lvl 10
CP Needed: 4
Additional consumption: 10
Cost: 11700 Gold
Effect: Probability of Fatal Attacks is increased Kovolt for every 50(Nostale Translation Error), Water element Energy is increased by 150
Square
Name: Upgrade
Job Level: Lvl 40
CP Needed: 5
Additional consumption: 20
Cost: 87600 Gold
Effect: Close Attack Power is increased by 200, Water element Energy is increased by 200, Probability for critical hits is increased by 20%, Critical damage is increased by 20%

RokasX Lvl 93 Mage
Czech FTW<3

RokasX

Sheep Event Winner 1

  • "RokasX" started this thread

Posts: 628

Date of registration: Nov 10th 2007

Location: Chicago

Occupation: Go to school...

  • Send private message

8

Sunday, October 10th 2010, 8:07pm

Sword Energy

Job Level: Lvl 5
CP Needed: 8
Attack Range: 4 Cell
Target: Around Enemy in 1 Cell
Casting Time: 0.4 Sec
Cool Time: 25 Sec
Consumption MP: 30
Cost: 8700 Gold
Effect: Close Attack Power is increased by 150, Light element Energy is increased by 60
Circle
Name: Strengthen Sword Energy
Job Level: Lvl 14
CP Needed: 4
Additional consumption: 12
Cost: 15028 Gold
Effect: Close Attack Power is increased by 150, Light element Energy is increased by 60
Square
Name: Increase Range
Job Level: Lvl 21
CP Needed: 6
Additional consumption: 13
Cost: 23534 Gold
Effect: Close Attack Power is increased by 100, Changing casting range to 2 Cells
Diamond
Name: Upgrade
Job Level: Lvl 43
CP Needed: 6
Additional consumption: 20
Cost: 103504
Effect: Close Attack Power is increased by 200, Light element Energy is increased by 250

Count-Stern

Job Level: Lvl 6
CP Needed: 8
Attack Range: 1 Cell
Target: Select One
Casting Time: 0.2 Sec
Cool Time: 3 Sec
Consumption MP: 37
Cost: 9360 Gold
Effect: With a probability of 60% you are able to create [Blackout]
-[Blackout] Move unavailable, Any attack is Not Allowed, You can not avoid it
-Duration: 5 Sec
Circle
Name: Perfect Hit
Job Level: Lvl 17
CP Needed: 7
Additional consumption: 30
Cost: 17797 Gold
Effect: With a probability of 90% you are able to create [Blackout]
-[Blackout] Move unavailable, Any attack is Not Allowed, You can not avoid it
-Duration: 5 Sec

Blow Wield

Job Level: Lvl 9
CP Needed: 10
Attack Range: 1 Cell
Target: Around Enemy in 1 Cell
Casting Time: 0.4 Sec
Cool Time: 20 Sec
Consumption MP: 33
Cost: 11484 Gold
Effect: Close Attack Power is increased by 250
Circle
Name: Strengthen Blow Wield
Job Level: Lvl 17
CP Needed: 5
Additional consumption: 35
Cost: 17797 Gold
Effect: Close Attack Power is increased by 300, With a probability of 20% you are able to create [Blackout], Water element Energy is increased by 200
-[Blackout] Move unavailable, Any attack is Not Allowed, You can not avoid it
-Duration: 5 Sec
Square
Name: Upgrade
Job Level: Lvl 44
CP Needed: 5
Additional consumption: 25
Cost: 115536 Gold
Effect: Close Attack Power is increased by 250, Water element Energy is increased by 350

Taunt Shooting

Job Level: Lvl 9
CP Needed: 5
Attack Range: 10 Cell
Target: Select one
Casting Time: 0.6 Sec
Cool Time: 10 Sec
Consumption MP: 30
Cost: 11484
Effect: Make Opponent focus on you
Circle
Name: Pulling
Job Level: Lvl 14
CP Needed: 5
Additional consumption: 35
Cost: 15028 Gold
Effect: Pull Opponent 1 blocks in front of me

Stop Bleeding

Job Level: Lvl 10
CP Needed: 5
Attack Range: Itself or 3 Cell
Target: Select One
Casting Time: 0.5 Sec
Cool Time: 5 Sec
Consumption MP: 15
Cost: 13260 Gold
Effect: Cancel effects for certain group. With a probability of 100% you are able to create [Stanch]
-[Stanch] High probability does not apply to a certain effect
-Duration: 60 Sec

Pledge of Blood

Job Level: Lvl 6
CP Needed: 10
Attack Range: Itself
Target: NosMate
Casting Time: 10 Sec
Cool Time: 20 Sec
Consumption MP: 150
Cost: 9360 Gold
Effect: With a probability of 100% you are able to create [Blood Oath], Lose HP by 100
-[Blood Oath] All Attack Power is increased by 30, Critical damage is increased by 30%
-Duration: 240 Sec
Circle
Name: Strengthen Pledge of Blood
Job Level: Lvl 16
CP Needed: 4
Additional consumption: 50
Cost: 16848 Gold
Effect: With a probability of 100% you are able to create [Blood Oath]
-[Blood Oath] All Attack Power is increased by 60, Critical damage is increased by 50%
-Duration: 240 Sec

Hold Back

Job Level: Lvl 11
CP Needed: 13
Attack Range: Itself
Target: Around Enemy in 5 Cell
Casting Time: 1 Sec
Cool Time: 35 Sec
Consumption MP: 130
Cost: 14105 Gold
Effect: With a probability of 100% you are able to create [Suppressed]
-[Suppressed] Moral Value is decreased by 10, Changed to non-pre-emptive attack at the probability of 100%
-Duration: 120

Dash Attack

Job Level: Lvl 12
CP Needed: 15
Attack Range: 4 Cell
Target: Select One
Casting Time: 0.2 Sec
Cool Time: 5 Sec
Consumption MP: 80
Cost: 14976 Gold
Effect: Close Attack Power is increased by 250
Circle
Name: Increase Dash Range
Job Level: Lvl 25
CP Needed: 6
Additional consumption: 20
Cost: 28350 Gold
Effect: Changing casting range: 2 Cells

Charging Power

Job Level: Lvl 13
CP Needed: 13
Attack Range: Itself
Target: Select One
Casting Time: 1 Sc
Cool Time: 25 Sec
Consumption MP: 100
Cost: 15873 Gold
Effect: Close Attack Power is increased by 250
Circle
Name: Add Power
Job Level: Lvl 23
CP Needed: 6
Additional consumption: 50
Cost: 25886 Gold
Effect: Close Attack Power is increased by 300
Square
Name: Upgrade
Job Level: Lvl 47
CP Needed: 5
Additional consumption: 100
Cost: 171824 Gold
Effect: Close Attack Power is increased by 500, All element energies are increased by 300, Target Level for close attacks is increased by 100


FINAL COMMENTS

Thanks for all those that helped me with it. My 3 Chars, Nostale for giving me motivation and Sam, Syn, WaterKiwi being needed distractions while working on this.

RokasX Lvl 93 Mage
Czech FTW<3