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pieco

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Saturday, January 29th 2011, 4:51pm

Fire mage with charge?

Ok, so as you all know that Assasin (specialist #2 of archer) and Blade ( also specialist #2 but for blade) have the skill where they can charge/suck the opponents attack and use it as an extra damage for attack.
Well since mage dont have this fortune and since redmage is the weakest and least well built card in the mage category,
Why not replace mana transfusion or another skill with a charge/sucking power skill (like blade's and assasin's) so that redmage have some power to it?
Advantages?
- People will get to use redmage more often, or atleast I will since I hardly use it due to its weakness and underpowerness
- it will give make redmage much stronger than it's weakness is

Disadvantages?
- none that I can think of, this suggestion will give the redmage specialist an advantage that blade and assasin have.

Hope you guys think this is a good idea cuz i think its great
*~Machi~*
"All for one & one for all"

Orome

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Saturday, January 29th 2011, 5:18pm

I agree with pie.. mages the only class with no charge skill..

And if u add to that we have low hp, low defence, slow running i think we should deserve at least a charge skill..

And also pls dont tell me yes but mage heals.. cause only holy can heal and normal mage can aura.. the other sp can do nothing at all for hp (except dg's negative buff that heals the extreme amound of 300hp every 4 secs xD)


bonie

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Saturday, January 29th 2011, 6:04pm

Lols, i get ur point of trying to make fire mae more used, but isnt it just the advantage of some classes towards another that counts?
Each class has its powers and weaknesses, and each sp has is own special things, ofcourse each sp could get better by adding some skills but then you just make all the sps the same.

So let me do a suggestion too, please change the light buff of the wk in a holy buff, would be alot easier....

i get that your trying to make cards more balanced, but that doesnt mean that you have to take the advantae of other cards away right? I think its better to add another powerfull buff or att then add something like charge skill.

well ofcourse it's just my opinion right ;)

(Thx to Fyriel for awesome new siggy :p)

Orome

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Saturday, January 29th 2011, 6:12pm

So let me do a suggestion too, please change the light buff of the wk in a holy buff, would be alot easier....
Well i wouldnt disagree but if this happens then fire buff should change to giving water res (instead of fire which is useless for fire mage since he is used for fighting water elements), change the ice buff to givin fire res and change dark force from dg to give light res as well.. the only sp that its buff really helps to beat the opposite element is the holy.. i wouldnt agree more to change these bonie..

But dont stick to holy cause holy 1stly is the most boring sp and 2ndly wks have ed to stable the missing dark res (and even better than holy buff actually) and hells of aoe to get advantage of the ed ^^


bonie

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Saturday, January 29th 2011, 6:38pm

So let me do a suggestion too, please change the light buff of the wk in a holy buff, would be alot easier....
Well i wouldnt disagree but if this happens then fire buff should change to giving water res (instead of fire which is useless for fire mage since he is used for fighting water elements), change the ice buff to givin fire res and change dark force from dg to give light res as well.. the only sp that its buff really helps to beat the opposite element is the holy.. i wouldnt agree more to change these bonie..

But dont stick to holy cause holy 1stly is the most boring sp and 2ndly wks have ed to stable the missing dark res (and even better than holy buff actually) and hells of aoe to get advantage of the ed ^^

Dude, i was just making an example, dont take it literally :dash:
but i do think that you get what i meant :p

(Thx to Fyriel for awesome new siggy :p)

pieco

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Saturday, January 29th 2011, 6:41pm

I understand bonie, now you know what you can do? get a redmage and try it out in a pvp or mob, tell me your result on how strong it is and its weaknesses, ofc ur an archer so you may not know exactly how redmage feels XD
*~Machi~*
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bonie

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Saturday, January 29th 2011, 6:54pm

I understand bonie, now you know what you can do? get a redmage and try it out in a pvp or mob, tell me your result on how strong it is and its weaknesses, ofc ur an archer so you may not know exactly how redmage feels XD

I'm not saying that the red mage is strong (i never played it before, but i heard it from alot of ppl), i'm just saying that that doesnt mean you need to take an advantage away from other class.
Thats why i did say that a new good attack or buff/debuff would be good for red mage, just not taking away the advantage for other cards.

(Thx to Fyriel for awesome new siggy :p)

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Saturday, January 29th 2011, 11:48pm

Peepee, let's make a deal, Im gonna give you thumble from my sin, you will give me personal heal from your holy. Just as mages are the only ones without dmg suck skill, archer are the only one without any heal and swordies are the only one without any res increasing buff (or am I wrong? I don't play swordie). That makes each class special ;)

~Thank you, Shaku <3~

pieco

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Saturday, January 29th 2011, 11:54pm

but have you seen redmage? have you seen it really? XDD


its VERY underpowered compared to sin and WK its like .. :S

and compared to warrior zerk and blade its like :S

and compared to ranger? its a JOKE!

redmage is a very bad built SP, atleast destroyer does crit and has some nice hits, atleast sader has the sheild and has buffs and triple charges, but the weakest sp for mage has what? fire bless? it doesnt do antyhing and mana transfusion? U DONT want ur hp to go down as mage have low hp.....
its rlly unfair and if tehy put suck power itll atleast GIVE soem equality :S
*~Machi~*
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Orome

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Sunday, January 30th 2011, 1:21am

To speak with some numbers so non-mages understand what pie says.. red mage is very similar with ice mage tbh.. but most ppl prefer ice mage instead of red mage.. why is that? I will give numbers from final skills to understand for what we talking about.. Red mage's final skill gives 1200 attack and 1500 fire power summin to a 2700 dmge.. ice mage's final skill gives 1400 attack and 2000 water power summing to a 3400! Red mage's final is by 700 weaker than ice mage's

Moreover to that ice mage has ice shield which is pretty cool although it lasts so little while red mage's backup skill is mana transfusion which means transfer 300hp to 400mp.. kinda suck as 400mp can do nothing

So mages end up with 2 similar sp cards (if u take a look at skills are almost the same) with only difference that water one has more powerful attacks than the fire one. (plus ice mage has many freezes and ice mage casts 3 aoe from distance while red mage casts only 2)

And that's cause red mage is the 1st sp we get so they made it less powered.. it is kind unfair having in 2 cards nearly the same skills i think and on the one actually much worse than the other


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Sunday, January 30th 2011, 3:56am

I tottaly agree with Lali.
Mages are jelous of sucking attack power while archers would love to have a healing skill. Many propably had hoep Health Pack would be HP recovery move but it ended up being just a 1 target cure with long cd.... waste of skill simply.
And i must dissagree with comparison red mage to destroyer.
Destroyer is way lamer. Its the worst card out of all cards from all classes. Even pajama is better because it works the way it should.
Destroyers casting time of attack is like mage ones yet they can miss. Sure they can crit but without any cri up that would give set crit rate, eagle spirit for boost to crit rate or Rapid that would make attacks more often - the criticals are rarerly seen as destro. The only thing is after you debuff someone with gas or with 100% crit Lucky Wide sHot skill but still in pvp and especialy in fc they suck. Fighting anyone with blessing on and morale is as pointless as making red mage lure DL's in lod (with no pets/partners to asssit).
Blessing itself makes no criticals happen yet the chance to miss still exist. Morale only rings a night mare wich is when you will miss at 995 of the times while wasting arrow. And Destro cell range is 6 only, with no defensive skills like tumble or bear spirit and with the buff for speed that in once makes you as slow as a mage is (Booster on cant be On non stop - theres cd that really mess up things) with damage reduced to 70% of total (-30% from close with happends to destro like always except for first hit...unless its last skill...). About last skill of destro its casting is even longer then Meteor and its area of effect is so small that all wk's laugh at it and archers simply not even bother to upgrade that SP. Fire mines are nice but once destro use them - he can do nothing to someone with morale on. Red mage is not affected by either blessing or morale - their damage go thru those buffs like if they werent even casted wich is why Red mage is better then Destro.
For short destro is a weaker version of red mage that was made just to fill the place for archer for any fire sp. The idea was nice but they failed while creating it.
The skill Mana transfusion really is lame. I dont know who would eb happy for 400 mp only and with cost of hp that is already low for mages.... It could be nice thou if the cool down was slow enough to spam it in need and if the Fire bless (while working on self and maybe for nosmates too) would give protection from damage - anyone who would attack Red mage would have a chance to get burned and their attck would be nulified to 0 like if it landed in flames not on mage's body. Something like Frozen Shiled but cause fire and last all time the fire blessingis on. That would make mages able to risk their hp to recover mp.
Adix 89lvl
I love to scary people :monster:

pieco

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Sunday, January 30th 2011, 9:29am

I have an archer and a swordy, I have tried warrior and compared to ranger its "quite strong :)" compared to redmage its "FML"
I tried Ranger and compared to warrior its like "wow i can beat this guy even WITH morale" and compared to redmage its " whose this sucker think hes messing with...I hit 90% probability and hes to slow to hit me..."
same goes for sin and blade even against holy they can still win they both can suck Holy mp using certain skills/equipment and beat them...
now I come to sader and des, well des is the weakest but its not as weak as redmage, atleast a ranger wouldnt 1hit KO it.,.. and sader has nice buffs + triple charge which results to a WOW....
now WK and zerker? Wk lol dont get me started with the buffs... 30% hp and MP? 10% increase crit and range attack increase caster/4 or smthng? elemental down? Wk run so fast and hit so fast it is said to be that wk can hit while running basically... MAGE hit and stand for an hour untill they can hit ....
its true that the neerest attacker should be faster with more hp right? why is sordy slower than archer ?
archer hit from a freaking far distance.. 12 cell range boosT? and IN ADDITION the farther you hit the stronger it is,... why shudnt archer be slowest? and mage? LOW hp and LOW speed.... archer are fast and get MORE hp in addition
Mage are brought to be the weekest except for Holy which is the only most durable card I could think if, sure icemage is very strong but it wont handle a mob as do holys whom can heal their little hp and run away with the mana sheild....
ASSASIN? 50% crit buff??? LOL??
Blade? nearly ALL skills take out ur mp... so why mage get alot MP since the %age taken of will be same because blade take 20% -> 70%...
*~Machi~*
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A.Q.

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Sunday, January 30th 2011, 10:48pm

You talk about low lvl fights. Sure even normal archer could 1 hit KO any mage who werent under blessing effect at the nearly beggining of the game.
But further more it becomes more complicated to archers. And lets make it clear swordies are slow because they got uber HP. Fast swordie who could catch the running ranged person would win vs anything. Fast running tank c'mon that would be ridiculous. Puree effect is really scary for every archers but luckily its just for few seconds (still if in that time swordmsan manage to stun or shock archer then that poor guy is almost dead).
Archers cant heal, they HP isnt as big as swordsmans thou its better a bit then mages. I know personnaly mages of the lvl ~90 that got same amout of HP as i do if not more. I only get more in wk form but thats not much of help and id rather change this buff to something more helpful like accuracy. Archer can miss and it hurts badly when you want to finish for example Foggy Collosuss and suddenly you miss and he kills you (or kills you after giving you blind). Yes blind. Theres no such thing as Silence effect that would block mages to cast their spells for few seconds but there is blind anti-archers. Unfair in my opinion. Sure archers can do criticals - thats a recompensation of the possibility to miss. Damage of archer is more random this way. It hits normal damage that swordsmans can easily hit the same, it can do no damage at all by missing and they can do more damage from time to time due to criticals. Mages damage is stable - they always hit the same and they never miss whats more. Their casting can be interupted by there are shells that makes it never happen while there are no shells for 100% hit rate (accuracy). Sounds unfair again. And hey mages can simply use pets to tank their enemies and they wont get interupted while archers even if their bushy tank and manage to stun enemy - they can still miss. In fc, like i already said mages dont care of enemies buffs. Blessing, morale - who cares! Go and keep attacking the enemies - thats what mages say, and all poor archers can do there is get out and miss miss miss while wasting arrows and die after - or simply go out and die fast (yes due to speed we came out faster wich means we will die earlier). Mages with some protection from portal can at least hit enemeies before dying. Fire mage got even 10 cell range skill wich is omg so huge range comparing to only 6 cell to all attacks of destro. Destro wont die 1 hit from ranger? Well it will and if not then it only slow down its sure to happen defeat since ranger can keep runing away from the cell range of destroyer and even if destro will use +3speed buff then ranger with just +2 will run away before destroyers slow casting skill will hit him/her.
Oh and theres also another discomfort of being an archer - from close range that is 3 cell - we do 30% less damage! 30% less omg! thats huge dmg reduction. Mages from close range still do same dmg. And hey archers need to buy arrows to be able to attack. you say its not problem but unlike swordies and mages - we archers need to go back to the city to restock them and its a big problem if there is an idea of doing few act 5 raids in a row. Mages simply wait at entrance, swordies wait bored too and archers need to either waste item worth like 30k to go back to the dessert towns or they need to die at some cost of dignity (-50 each time that may lead them to get low reputation quality and so they will have to buy their arrows for even more gold and more and more). Then they will have to either run back and make their friend wait way longer or waste some another gold for amulet of return. They are cheap sure but keep doing it and you will waste tons gold during the month comparing to the mages. Buying more arrows is another problem - they waste important inv space and its not that archer would like to delete their 99 food or some pet food/bells of sweet home... Mages dont have that problem.
I forgot to mention that those misses that makes u not being able to tell if you will kill monster before it will come to you or not (mages can tell - their know the dmg they will do) and the reduction in dmg by the whole 30% from 3 cell range already makes speed increase a must have. And even thou Ranger got speed +2 and cell range 8 - it takes time and a lot of space to make enemies get away to 4+cells and usualy rangers need simply to play from close while running around monster and doing 70% of their dmg (with wasting arrows obviously more then they would with 100% dmg dealt). The 100% dmg fro ranger is when they use Boost Range skill and they hit something on 12 cell range far wich happens only on the first hit so i dont understand why mages complain so much when its archers who suffer more. Sure Red mages transfusion skill is pointless but its not the reason to make statements that archers got better things. Play archer more, try it out in FC - you will hate it for its misses and you will feel pain when you know you could do nice dmg with criticals and all of your enemies are under holy mages blessing. You will do nothing, seriously nothing. Even if you hit somehow it will be normal dmg (weaker then the mages dmg) and as assasin it will be even weaker since assasins normal dmg is the weakest out of all SP's (this is also why assasins got 50% crit rate - to not suck but oh that buff is pointless when enemies get the blessing! And c'mon one buff of 1 mage makes all archers suffer on the enemy side - and it could be even lvl 30 noob who buffed its team mates... seriously wheres the justice?).
And oh dont tell me to use Ranger - its like i need to use it every time the warrior and/or holy mage appear in the enemies team. I bet you dont like being holy mage all the time when you'd like to try out blue mage instead for pvp there and its uber aoe range and uber dmg - Blizzard. Its same for archers - we wasnt o use differnt sp's but like you see we have no choice and as long as there could be even 20 mages - just one need to be holy and while there are 20 archers - all of them need to be ranger or they will simply have to wait for other rangers to buff them or run around warrior to get morale - miss one of them or die and try to come back and miss the buff (cd man sorry) and you will keep missing bleah.
Surely SP change updates that were said in other topic would fix all those problem (or at least half of them). So i think we should pray to get them too. Nuf much more to be said about it.
Red mage suck, destro suck, sins, wk's and wlel destro too are lame to use in fc due to misses all the time and no crits what so ever.
to those changes i would just make holy's blessing reduce critical damage by caster lvl*3 instead of making enemies not doing criticals at all (especcialy its dumb that gas not make 50% crit rate to unemy under effect if that enemy got blessed - silly like if rust not affect steel).
This way 99lvl player could reduce critical dmg by almost 300% (and daggers can crit 350% by itself and it would go down to 50% only) and if you equip jewelleries and or shell and or armors with critical dmg redcue by another % - you could get those criticals to be criticals that do 0% more dmg (wich would be like no crits in that circumstance). Shells/equips and jewelleries are now pointless since in fc criticals are like almost never going to happen and for me its a waste of them. Thats why blessing should be fixed thou its not included in the topic about update of sp changes. They could also make it a self buff or make anti-critical option be set on Mana Shield instead of on blessing and that sounds more reasonable for me since Mana shield should be something hoyl mages would want to ave on even if it would cost them their MP. For now i rarely see any holy mages running with that skill. Its so lame selfbuff then they could change it as well. Also knowing Heaven Song will change effect to make all enemis around unable to attack for 20 seconds - including players in pvp so it will be like 20 sec of stun/freeze/shock. The only thing u can do is run away but then holy will sure heal up and makes their team mates heal up as well. That would be deadly belive me no one will be able to kill holy.
As i see it people could actually make their opinions about Red mage skill change in the topic i mentioned already:

nos se with new sp changes

Enjoy reading it as i dun like to repeat myself but looks like i have to to some players who not read the right topics.
Adix 89lvl
I love to scary people :monster:

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Wednesday, February 2nd 2011, 1:57am

Before you start reading, my main character is a mage, and I'm totally against people complaining redmage is weak, or the skills are not good enough. I really don't understand why people slate red mage. Yes, it doesn't have a form of charge or shield, but it does mimic elements of other sp's.
For example, lets look at assassins - bleed. Redmage can burn the opponent. Burn and bleed work in the same way, both reducing hp. A bonus to redmage is burn also lowers resistance (up to 40%!). So why complain!? You get a similar effect, but it's better. Imagine this, you're in a pvp, your foe has 100% res, you can reduce it down to 60%. If you can stun them, them bam! Sorted.
Complaints about ice and redmages finals being of different strength? What kind of a class would mage be if all mages copied eachothers sp skills? It would all be the same, but in different elements, how boring! Rm is often compared to icemage as being weaker, but let's be serious, if icemage didn't have so many freezes, would you really feel the same way?
Sp's are created in individual ways, don't blame the card, blame the user.
Here's an example, and yes, I will probably never live it down. I was in arena, pvping against a lvl 42 sin (+0) , I was around lvl 80 at the time, with a 99+9 holy mage. They had pretty bad res, so I was hitting rather high on them. Oops, I gave them a charge (I can imagine it was 7k, fml I used hammer), they went invisible, snuck up on me, me = dead. It's about how you use the card, not just the skills on it.
Back to rm anyway, yes, I do agree mana transfusion is a pretty useless skill, it doesn't heal nearly enough mp as you would like, and mages have lower hp anyway, so why would we want to reduce that unless we were fighting something/someone that hits you with a low damage, or had a healer backing us up. But there will always be flaws, as the saying goes '1 mans trash is another mans treasure'. Could be useful is tricky situation, I'm not gonna lie, I do use it sometimes.
I personally think it's wrong to put down a card if you havn't mastered it, only when you have mastered a card, can you know it's full power. I've met quite a few extremely strong redmages around Nostale, so c'mon. I've watched many other sp's been completely owned by redmages. Combine a decent wep, with a stun or freeze shell (few good extra options), get some good res and armour, you're automatically much stronger. Another factor is what weapon you are using, for example lvl 54 holy orb (sorry, ik it's much lower lvl, but it's one I remember), adds light and water ele. Use this with your redmage then use it with your ice (equal strength), yes ofc you will go 'Omg, ice stronger' NO! Your orb aids your ices attack, but helps your rm in no way. Not really fair to compare them, is it? =S
The structure (point distribution) and purpose of your sp also affects the damage dealt in particular situations, so again, if one sp appears stronger than the rm, it's probably built better for the purpose.
Another advantage of redmage is it has some very fast skills such as fire lance (gahh, I think thats what it's called), that in itself i a pretty strong attack (well, at least from what I have experienced). Rm also has a nice amount of aoe's and special area attacks, most of which have a good range.
It's true, redmage does lack a hp healing skill, but mages are technically supposed to have greater damage dealing attacks, so, shouldn't you be able to obliterate your opponent before they get you first? xD As I already said, if your card deals low damage, reset the points for purpose, and for goodness sake, sort out your weps and armour for the task, and to fit the sp (res is also important)!
The fire buff obtained from a redmage is great in places such as LoD, when faced with DH, or with groups such as fc. It has a good range, good duration, and works quite efficiently. Giving you power, and resistance!
Everyone can have their own opinion on rm, but you come back and say that it isn't good enough once you have mastered it, and know how to use it in the best way possible. There's so many opportunities to use it to its full potential, so don't just listen to what other players think, wake up and realise it will always be the player at fault. If you're weak in a certain sp, then you sort it out, if you don't, you only have yourself to blame.
Pheww, that was long o.o Just wanted to get my point across. :)
Leii - lvl 92 Mage.

Orome

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Wednesday, February 2nd 2011, 1:30pm

Complaints about ice and redmages finals being of different strength? What kind of a class would mage be if all mages copied eachothers sp skills? It would all be the same, but in different elements, how boring! Rm is often compared to icemage as being weaker, but let's be serious, if icemage didn't have so many freezes, would you really feel the same way?
I would agree.. but as it seems u never campaired the attack power of an ice mage and a fire mage.. as it is now IT IS a bad copy of ice mage.. it HAS same skills only changing the ice effect with fire and also i wouldnt care if the final was weaker but in some skills he was stronger than ice mage.. but that just dont happens.. he is weaker in every skill if u check..

As fire mage is now is only a bad mimic of the ice mage (or to be more right i should say that ice mage is a more powerful version of fire mage.. as it is higher lvl sp card) red mage has same skills only weaker.. with also an even worse backup skill (btw i like very much my red mage and i think is very usefull and nice.. but that just doesnt change the facts and the numbers)

What i would like is what u said.. 2 different sp cards and not same skill cause of lack of imagination probably

Quoted

A bonus to redmage is burn also lowers resistance (up to 40%!). So why complain!? You get a similar effect, but it's better. Imagine this, you're in a pvp, your foe has 100% res, you can reduce it down to 60%. If you can stun them, them bam! Sorted.
Also a correction.. this skill lowers the fire resistance by 15%.. not 40%.. or if u mean the fatal burn from the Inferno skill it reduces 25% the fire res

This post has been edited 2 times, last edit by "Orome" (Feb 2nd 2011, 2:08pm)


pieco

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Wednesday, February 2nd 2011, 2:29pm

red mage attack is very strong, if you use it properly like icemage, but if you havent noticed icemage's defence is WAY stronger than redmage, holy's defense is WAY stronger than redmage, even Darkgunner's defense is WAY stronger than redmage.
all sordman SPs defense' is stronger than redmage's
all archer SP's defense is stronger than redmage,
if redmage has charging skill, itll have a defense tactic to apply so that its not killed easily as it will with noobs, if you have 99+9~15 redmage then good for you, you are strong .. but in SPs like sin and blade you dont need any UPgrade, I know alot of people especially my noob, with a NOOB sin and blade I canh keep charging high levels untill i eventually win, but in redmage you have alot of factors that keep your vicotry, whcih especially in mage is cast interupt and slowness in running, mage hit from far and they have low hp WELL so do archer they hit from a VERY far range especially ranger and they get loads of HP :missilelauncher:
*~Machi~*
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Zurui

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Wednesday, February 2nd 2011, 3:24pm

archers simply not even bother to upgrade that SP

not rlly... My destro got the highest upgrade, and not cause of my luck. Because I wanted it.

For me destro and red are similar - they both sould be made better. Idk if red mage is weaker than destro cause my mage is lvl 36 and red mage jlvl 4 :thumbsup: (I got it yesterday) Like now all I can feel is that red mage is crazy MP eater...but I guess on higher lvl and when u add some points in HP/MP is way better.

but I agree that mana trasfusion is lame, I would change it to some other skill, some buff or charge, why not =)
~*(Forever)*~ & Evolution <3

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Wednesday, February 2nd 2011, 5:42pm

Complaints about ice and redmages finals being of different strength? What kind of a class would mage be if all mages copied eachothers sp skills? It would all be the same, but in different elements, how boring! Rm is often compared to icemage as being weaker, but let's be serious, if icemage didn't have so many freezes, would you really feel the same way?
I would agree.. but as it seems u never campaired the attack power of an ice mage and a fire mage.. as it is now IT IS a bad copy of ice mage.. it HAS same skills only changing the ice effect with fire and also i wouldnt care if the final was weaker but in some skills he was stronger than ice mage.. but that just dont happens.. he is weaker in every skill if u check..

As fire mage is now is only a bad mimic of the ice mage (or to be more right i should say that ice mage is a more powerful version of fire mage.. as it is higher lvl sp card) red mage has same skills only weaker.. with also an even worse backup skill (btw i like very much my red mage and i think is very usefull and nice.. but that just doesnt change the facts and the numbers)

What i would like is what u said.. 2 different sp cards and not same skill cause of lack of imagination probably

Quoted

A bonus to redmage is burn also lowers resistance (up to 40%!). So why complain!? You get a similar effect, but it's better. Imagine this, you're in a pvp, your foe has 100% res, you can reduce it down to 60%. If you can stun them, them bam! Sorted.
Also a correction.. this skill lowers the fire resistance by 15%.. not 40%.. or if u mean the fatal burn from the Inferno skill it reduces 25% the fire res
If you cared to read it properly, I said 'up to' meaning, combine both burns. 15+25 is 40...haha =S.
This thread was originally about the skills of rm, so please, do not proceed to quote me, and write 2 paragraphs about the strength of icemage being 'better' than redmage. I have seen redmages defeat ices, with a good amount of hp remaining. You need to learn to use your skills, if you burn your foe, then attack with your stronger attacks, you will probably hit higher than an icemage. You simply cannot say icemage is stronger on all levels, it may have a few stronger individual attacks, but if you combine the skills of redmage, as it seems you are supposed to, it is an extremely efficient sp.
I agree with you, it doesn't have a great backup skill (I have already said this), but then again, if redmage had a block... then seriously, wouldn't it be even more like a fire version of the icemage? Contradiction - it's not a great thing. =/
Leii - lvl 92 Mage.

Orome

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Wednesday, February 2nd 2011, 6:15pm

Funny thing to call me contradicted when u write down 10 paragraphs starting with my example final skill between these two sps and explaining thoroughly why we should not compare rm with ice mage.. but nvm.. back to topic (without quoting)

Dont forget though that good pvp mage is not the one with mastered cards.. nor the one that knows how to play with them.. lots of other factors make the good pvper.. res, shells, eq, grades much more than just the card so this is not a good comparison to see what u can do with your cards (tbh i cant kill nearly noone at arena.. cause i dont like pvp.. that means i dont know my cards? dont think so)

Dont want to argue more cause i m not really like that.. but just test your mastered cards without your wand and robe (no shells that means which may benefit one sp) and hit non-element mobs which will have same res at all elements (there r some specially in act5) and do a test to your sp cards in order to see their real dmge.. maybe u ll understand what i mean that red mage is weaker than ice mage when no card is benefited from anything.. and not only from ice mage but from dg too..

Btw u are right for the burn.. but personally never occured both burns same time.. and however i dont think is fair to depend to chances in order to get an equal card with the other (even if chances are high to get burn).. in my opinion chances there would be so your card would get even better if u get a certain effect

And one final thing that i told also before and want to say again.. red mage as it exists now it already is a fire version of ice mage.. and that's exactly what i dont like

That's all from me.. ty for tolerating me :)


RokasX

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Wednesday, February 2nd 2011, 6:56pm

I dont wanna read everything but tbh.. Every card is good if you spend time on it. Just cause you try it when your low lvl and think it sucks doesnt mean that with stronger weapons and stuff it wont get better. Personally mobing with fire mage is better then mobing with ice mage for me

RokasX Lvl 93 Mage
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